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Soulliard
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« Reply #30 on: February 15, 2009, 04:38:57 PM » |
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We need a basic thrown item, though. Plus, the Purple Cube creates Blue Cubes, so if you remove Blue Cubes, you're removing two good items.
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JLJac
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« Reply #31 on: February 15, 2009, 09:29:15 PM » |
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 ChangesI made the other arm swing. The outlines were real clunky so I redefined those. I replaced the hair with the one I had done earlier, and there was some anti-aliasing I did to make him look more crisp. It's good what you have done to his hand, but I don't get why you insist on removing that dark shade of skin. It's a good colour, and it's there to make him look less flat and to separate his face from his neck  That change you've done to the up/down motion of his head, what's it for? To me it looks a bit jumpy  I guess the next step will be adding internal outlines, the most obviously visible being the one around his right hand.
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Yami
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« Reply #32 on: February 15, 2009, 09:45:07 PM » |
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 ChangesI made the other arm swing. The outlines were real clunky so I redefined those. I replaced the hair with the one I had done earlier, and there was some anti-aliasing I did to make him look more crisp. It's good what you have done to his hand, but I don't get why you insist on removing that dark shade of skin. It's a good colour, and it's there to make him look less flat and to separate his face from his neck  That change you've done to the up/down motion of his head, what's it for? To me it looks a bit jumpy  I guess the next step will be adding internal outlines, the most obviously visible being the one around his right hand. Just look at the dark color you used around his eyes, it just appears messy. I assume by up and down, you mean the bouncing of the hair. If it's that much of an issue I can easily fix it. Speaking of internal outlines, which reminds me, what all needs to outlined?
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Soulliard
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« Reply #33 on: February 15, 2009, 10:04:55 PM » |
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Anything that overlaps anything else.
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Yami
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« Reply #34 on: February 15, 2009, 10:24:30 PM » |
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Okay, well I edited the arm to meet that and the hair to decrease the jerking JLJac was talking about. Let me know if that will work...
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JLJac
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« Reply #35 on: February 15, 2009, 10:41:49 PM » |
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Yes, you're right. It looks a bit like if he's wearing messy mascara. I removed it :D Let's meet half way. I've made a new version, with what I think are the best parts of both:   Containing features: - Fully moving left arm - Clean eyes, yet shading under the chin to separate it from the neck - Internal outlines around arms and a hint of it under the chin - The details on the shirt rotating togheter with the torso - Hair that has moving shading, though the main shape is pretty much unchanged to preserve impression of stiffness - Kinda smooth head movement Objections?
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Soulliard
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« Reply #36 on: February 15, 2009, 10:49:13 PM » |
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Internal outlines ought to always be wider. Example: 
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William Broom
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« Reply #38 on: February 16, 2009, 12:37:46 AM » |
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I figure we should show the sprites to Nic Destefano as soon as we've settled on an idle and a walk. That'll be enough to show how we're doing it and 'prove our worth' without wasting much effort in the unlikely event of him rejecting the sprites.
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JLJac
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« Reply #39 on: February 16, 2009, 06:53:36 AM » |
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I figure we should show the sprites to Nic Destefano as soon as we've settled on an idle and a walk. That'll be enough to show how we're doing it and 'prove our worth' without wasting much effort in the unlikely event of him rejecting the sprites.
That'll require for me and Yami to agree on a sprite, which doesn't seem likely to happen within the next few weeks  I've added the bold outline around his arm:  Apart from that I can only say that I don't agree with Yami on some points. I think the back/forth motion of his head makes him look pidgeon-like and stiff, and I think the old hair is better than the new one with the twitching fringe. Also I really like the shading separating his chin from his neck, becuase it makes you able to tell what's his chin and what's his neck. All those things are based upon taste I guess, so we'll just have to let the public opinion decide 
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Fuzz
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« Reply #40 on: February 16, 2009, 08:06:32 AM » |
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JLJac's hair is better.
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shig
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« Reply #41 on: February 16, 2009, 08:19:30 AM » |
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CHANGEMINDEDIT: I now agree with this guy: I'd vote for leaving that lock static but using the bouncy top spikes from JLJac's.
And also I agree with JLJac about the whole chin/neck stuff. I don`t know about the head bobbing, tho.
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« Last Edit: February 16, 2009, 08:23:18 AM by shig »
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Widget
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« Reply #42 on: February 16, 2009, 08:20:15 AM » |
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For the sake of voicing an opinion, I think Yami's hair is more in keeping with the source sprite and I like the look of it, just not with the front animated. I'd vote for leaving that lock static but using the bouncy top spikes from JLJac's. As for the head movement, I'm afraid JLJac's looks really unnatural to me. The front to back movement from Yami is a lot less obvious and I think it'll settle in as part of the general motion of the sprite once it's actually in the game. Some things that seem huge while working on the sprite will never actually be noticed in-game  I'm sure a lot of it's down to personal preference, but I'm sure we can all agree that between the two there's a really polished final animation that's potentially only a few edits away 
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« Last Edit: February 16, 2009, 08:23:32 AM by Widget »
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JLJac
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« Reply #43 on: February 16, 2009, 09:36:49 AM » |
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On another note, adressing Soulliard: When contacting Nic, would it be totally inconvinient for me to send the mail?
It might be better for him to get the second mail from the person he got the first from, so just say so if it's not OK. But I've been thinking of sending him a fan mail thanking him for LiCS for some time now, and it can't be wrong to butter him up a little along with it, could it? Of course I could show it to you before sending it.
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Soulliard
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« Reply #44 on: February 16, 2009, 09:39:07 AM » |
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It's fine with me.
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