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879931 Posts in 33013 Topics- by 24384 Members - Latest Member: sassah

May 25, 2013, 09:12:02 AM
TIGSource ForumsDeveloperCreativeIndie Brawl (Moderators: Clemens, Soulliard)Indie Brawl: Lyle [DONE]
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Author Topic: Indie Brawl: Lyle [DONE]  (Read 37638 times)
Yami
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« Reply #60 on: February 16, 2009, 02:02:28 PM »

I just don't like how his bangs are completely uneven. Especially when I already edited the idle position and everyone agreed that it was okay.



In hopes of keeping the bangs, I made the top spikes not bounce.

« Last Edit: February 16, 2009, 02:17:32 PM by Yami » Logged
Soulliard
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« Reply #61 on: February 16, 2009, 02:20:54 PM »

I think the vote's against you. There isn't that much difference between the two sprites except for that one hair, and really, we need to move on...
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Yigguth
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« Reply #62 on: February 16, 2009, 02:21:06 PM »

I personally liked the bouncy spikes Concerned
edit: oh and Yami's hair is better
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shig
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« Reply #63 on: February 16, 2009, 02:27:34 PM »

I just picked the one to the right because I liked the torso.

But, at this point, whatever you guys pick will be just fine.
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Yami
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« Reply #64 on: February 16, 2009, 02:40:52 PM »

I think the vote's against you. There isn't that much difference between the two sprites except for that one hair, and really, we need to move on...

Actually it isn't, Yigguth, godsavant, Hideous, and battlerager all liked mine while only you and Rory were for JLJac.
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Soulliard
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« Reply #65 on: February 16, 2009, 02:48:26 PM »

Whatever. This whole debate is getting pretty ridiculous.  Tired
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Clemens
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« Reply #66 on: February 16, 2009, 02:52:12 PM »

Hehe, one of the downsides of community development: disagreements over small details. Wink

The good side: in the end, it's mostly all up to Soulliard what gets in-game.  Hand Fork LeftTigerHand Knife Right
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godsavant
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« Reply #67 on: February 16, 2009, 02:52:39 PM »

Honestly, I don't think anyone is going to notice or care during gameplay, and if the rest of the sprite can't net us permission,a bit of hair isn't going to change anything.
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shig
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« Reply #68 on: February 16, 2009, 02:55:44 PM »

This shows just how much we love Lyle.  Giggle
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Plasticware
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« Reply #69 on: February 16, 2009, 02:57:02 PM »

Of course! He's the token black guy!

...What?
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Soulliard
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« Reply #70 on: February 16, 2009, 03:00:05 PM »

Don't forget Barkley!
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Adamski
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« Reply #71 on: February 16, 2009, 03:01:51 PM »

Hehe, one of the downsides of community development: disagreements over small details. Wink

The good side: in the end, it's mostly all up to Soulliard what gets in-game.  Hand Fork LeftTigerHand Knife Right

How come? I thought this was a community project?  Oh, and I like Yami's the best.  Beer!
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Yigguth
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« Reply #72 on: February 16, 2009, 03:10:31 PM »

Doesn't anyone remember when we all raised hands?
Good times. Good times...
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Clemens
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« Reply #73 on: February 16, 2009, 03:34:58 PM »

Hehe, one of the downsides of community development: disagreements over small details. Wink

The good side: in the end, it's mostly all up to Soulliard what gets in-game.  Hand Fork LeftTigerHand Knife Right

How come? I thought this was a community project?  Oh, and I like Yami's the best.  Beer!

Sure it is, and we all influence the outcome, but it all comes together through and whatnot. After all, he is sort of the project leader - not that this would mean he'll make decicions over our heads.. I guess it just kind of was a shallow remark...
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Soulliard
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« Reply #74 on: February 16, 2009, 03:49:39 PM »

If everyone prefers, I'll go with Yami's sprite. It seemed like on the last page, everyone was voting that we move on, rather than seriously comparing the two sprites. I apologize if I misread your intentions...

I try not to make any decisions without community input, but occasionally I have to. It's a necessity of ensuring that the project actually gets finished. Generally, the only time I will veto a suggestion is if it would be completely inappropriate to the game ("Nikujin should have a wang!") or if it creates an unreasonable amount of work ("Let's add weapons to the game, requiring a whole new set of animations for every character!")
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