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878504 Posts in 32925 Topics- by 24336 Members - Latest Member: BeefJack

May 22, 2013, 03:33:15 AM
TIGSource ForumsDeveloperCreativeIndie Brawl (Moderators: Clemens, Soulliard)Indie Brawl: Lyle [DONE]
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Author Topic: Indie Brawl: Lyle [DONE]  (Read 37589 times)
Clemens
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« Reply #195 on: January 03, 2010, 01:32:15 AM »

Here's just a quick edit for the two running animations. In the regular walk cycle, the outline was dark gray instead of black and Lyle was still missing his ear:



I cleaned up the second walk cycle and added some details to conform with the regular walk cycle:



Also Lyle can jump now!

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JMickle
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« Reply #196 on: January 03, 2010, 06:44:00 AM »

ace  Hand Thumbs Up Left
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JaJitsu
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« Reply #197 on: January 03, 2010, 11:13:58 AM »

ace  Hand Thumbs Up Left
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godsavant
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« Reply #198 on: January 03, 2010, 11:30:59 AM »

These are great.

Just noticed the OP hasn't been updated in quite a while, though.
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Soulliard
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« Reply #199 on: January 03, 2010, 12:14:32 PM »

I'm pretty busy now, but I'll try to update all the OPs sometime soon-ish.
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Blaizer
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« Reply #200 on: January 03, 2010, 09:25:10 PM »

Love it!
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JLJac
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« Reply #201 on: January 04, 2010, 12:57:00 AM »

Nice! As said, it's good to have you back Noir
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Clemens
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« Reply #202 on: January 04, 2010, 03:49:34 PM »

Thanks JLJac, when I have time, I'll always return to IB and try to push things forward a little bit, but because of other projects I'm often on hiatus in between.

Speaking of pushing thigns forward, here is a reworked idle animation for Lyle as well as throwing cubes down.

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Clemens
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« Reply #203 on: January 04, 2010, 04:44:29 PM »

Finishing off the day with my 500th post and Lyle getting his braincells smacked out:



 Beer!
« Last Edit: January 05, 2010, 12:31:32 AM by Rostiger » Logged

Soulliard
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« Reply #204 on: January 04, 2010, 05:01:39 PM »

Wow. Lyle's almost done.

I'm looking forward to adding all these new graphics.
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William Broom
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« Reply #205 on: January 04, 2010, 10:39:18 PM »

Finishing off the day with my 500th post count and Lyle getting his braincells smacked out:



 Beer!
Hand Thumbs Up Right
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Clemens
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« Reply #206 on: January 05, 2010, 03:12:35 AM »

More stuff coming up - Lyle idling while carrying a cube, as well as summoning a giant cube!





By the way, I saw that Lyle can actually summon other cubes while he is carrying the giant cube. It feels a bit awkward when playing and I'd suggest that he's only able to do one thing at a time. Maybe the loss in speed could be made up by tweaking other values like his attack strength?

Also I'm not quite clear on the low kick. The hitbox is currently somewhere around the height of his chest, while the move list suggests it should be on the ground and 'sliding'. Did you mean something like Naija's swipe kick? Or could we just go with a regular kick, similar to the original game?
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Blaizer
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« Reply #207 on: January 05, 2010, 05:13:29 AM »

I'd say go with the kick in the game.
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shig
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« Reply #208 on: January 05, 2010, 07:14:08 AM »

The cube summon looks awesome and I can't wait to play as him.

Maybe he should spread his legs a bit in the giant cube summoning animation. It kinda looks like he is crushed/squished and becomes smaller when the cube lands on him.

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Clemens
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« Reply #209 on: January 05, 2010, 10:13:40 AM »

Progress pace is starting to slow down again as real life catches up on me. However, here is Lyle walking slowly while carrying a giant cube:

« Last Edit: January 05, 2010, 11:22:04 AM by Rostiger » Logged

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