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879665 Posts in 32995 Topics- by 24375 Members - Latest Member: Leumas

May 24, 2013, 03:47:12 PM
TIGSource ForumsDeveloperCreativeIndie Brawl (Moderators: Clemens, Soulliard)Indie Brawl: Lyle [DONE]
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Author Topic: Indie Brawl: Lyle [DONE]  (Read 37628 times)
Soulliard
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« Reply #225 on: January 08, 2010, 12:30:25 PM »

Also, could you make another version of the throw animation for the giant cube, with Lyle standing winded briefly after throwing it?
Actually, just adding some lag to the regular throwing animation would be fine. There's additional lag after his >A, so that animation could work there, too.
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Yigguth
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« Reply #226 on: January 08, 2010, 12:41:56 PM »

Character portrait time!



Feel free to edit!

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JMickle
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« Reply #227 on: January 08, 2010, 01:18:19 PM »

Character portrait time!



Feel free to edit!


...just ignore mine then... gosh...
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Yigguth
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« Reply #228 on: January 08, 2010, 05:07:58 PM »

sorry bro I like them pudgy fingers
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Clemens
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« Reply #229 on: January 09, 2010, 10:04:55 AM »

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Veo
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« Reply #230 on: January 09, 2010, 11:09:12 AM »


So all thats left is the kick? Wow, that was fast.
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Contrary
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« Reply #231 on: January 09, 2010, 03:58:04 PM »

Looks really good but I think the motion blur is in the wrong place.
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Damian
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« Reply #232 on: January 09, 2010, 04:42:53 PM »

Slide kick was the only outstanding thing I saw. So here's a platform to build from

I've never played the game, so I'm not sure if there's a certain way he does it.
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KittenEater
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« Reply #233 on: January 09, 2010, 05:47:29 PM »

That's a good try, but it's not a sliding kick so much as a "push away a large box" kick.


I think it might take a while to get that to look right for a fighting game.  Shrug
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Soulliard
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« Reply #234 on: January 09, 2010, 06:26:54 PM »

Lyle also needs a shadow cube summoning animation and cooldown on his forward throwing animation.
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Inanimate
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« Reply #235 on: January 09, 2010, 06:52:07 PM »

That's a good try, but it's not a sliding kick so much as a "push away a large box" kick.


I think it might take a while to get that to look right for a fighting game.  Shrug

To make it more action-y he could summon the cube then spin-kick it? Would have a lot more emphasis.
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Soulliard
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« Reply #236 on: January 09, 2010, 09:23:44 PM »

Lyle also needs a shadow cube summoning animation and cooldown on his forward throwing animation.
And a grab animation.

He's not done yet, but he's getting close.
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JMickle
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« Reply #237 on: January 10, 2010, 04:42:08 AM »

whats the shadow cube look like now? I think i heard the one in the OP isn't the current one
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Clemens
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« Reply #238 on: January 10, 2010, 07:00:11 AM »

whats the shadow cube look like now? I think i heard the one in the OP isn't the current one

Sorry, forgot to update the OP - done now.

I already have a basic kicking animation done, but it needs some more work. I'll try to finish it tonight, but if anyone wants to get their hands on the grabbing in the meantime, please go ahead!
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JLJac
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« Reply #239 on: January 10, 2010, 07:55:48 AM »


Yeah I dunno...
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