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876915 Posts in 32839 Topics- by 24277 Members - Latest Member: aetherX

May 18, 2013, 03:41:56 AM
TIGSource ForumsDeveloperCreativeIndie Brawl (Moderators: Clemens, Soulliard)Indie Brawl: Lyle [DONE]
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Clemens
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« Reply #240 on: January 10, 2010, 09:22:42 AM »

Alright, here's the kick animation as well as an updated punch ani:




The grab animation looks nice, but shouldn't he be grabbing from the side?
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Soulliard
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« Reply #241 on: January 10, 2010, 10:21:56 AM »

I'm not sure if that's supposed to be the grabbing animation.
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KittenEater
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« Reply #242 on: January 10, 2010, 10:25:37 AM »

I think that was the grab animation for when he grabs an existing block, not another fighter.
... you guys want another screencap of the game for proof, or am I good here?
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Clemens
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« Reply #243 on: January 10, 2010, 10:40:42 AM »

Yeah, that's true in the original game, but will Lyle also pick up block items like that?
I think it would give him a bit a of a speed disadvantage, since other characters can pick up items instantaneously.

Oh, and now that I think about it: Lyle also needs a throwing animation for other items than cubes.
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JMickle
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« Reply #244 on: January 10, 2010, 11:00:37 AM »

Yeah, that's true in the original game, but will Lyle also pick up block items like that?
I think it would give him a bit a of a speed disadvantage, since other characters can pick up items instantaneously.

Oh, and now that I think about it: Lyle also needs a throwing animation for other items than cubes.
can't they just sit in the same place on top of his hands?
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Soulliard
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« Reply #245 on: January 10, 2010, 12:06:22 PM »

Yeah, the current throwing animations will work for anything.
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Clemens
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« Reply #246 on: January 12, 2010, 01:27:21 AM »

Good, so here's an edit of Lyle taking a cra- I mean, Lyle picking up stuff (yay for fecal humor!) as well as his grabbing animation (which could also work as an alternative to picking stuff up from the top).




« Last Edit: January 12, 2010, 03:13:42 AM by Rostiger » Logged

Clemens
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« Reply #247 on: January 12, 2010, 03:12:24 AM »

Just bumping the thread again to say that I finished the animations for the phantom cube - check the original post to see them - and hereby officially declare Lyle as [DONE]!

 Hand Shake Left Grin Hand Shake Right
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« Reply #248 on: January 12, 2010, 05:02:22 AM »

That's amazing! It's perfect... no even better than that... it's marvelous!
« Last Edit: January 12, 2010, 05:12:20 AM by Blaizer » Logged
William Broom
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« Reply #249 on: January 12, 2010, 05:04:07 AM »

That's great!

One question, what is the 'pick up' animation for?
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Clemens
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« Reply #250 on: January 12, 2010, 05:17:28 AM »

I'm not sure, actually. Smiley
JLJac came up with it and I didn't want to let it go to waste, so I included it.
If or how it will make it in the game I'll leave up to Soulliard...
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Soulliard
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« Reply #251 on: January 12, 2010, 12:33:56 PM »

Lyle actually still needs one more tiny animation. There needs to be a frame or two of cool-down after he throws foreward.

I'm not really sure what JLJac's animation is for either...  Shrug
« Last Edit: January 12, 2010, 03:41:00 PM by Soulliard » Logged

Dailyman
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« Reply #252 on: January 12, 2010, 12:44:24 PM »

Okay so we finish this last animation and that's what? 6 characters done? Give yourself a pat on the back tigsource!  How much more before Milestone 2?
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Soulliard
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« Reply #253 on: January 12, 2010, 03:44:10 PM »

Well, I guess we can say we've just about hit the second milestone.
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shig
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« Reply #254 on: January 12, 2010, 04:22:13 PM »

It would be pretty cool if, when grabbing someone, Lyle would stay ontop of his target doing that pick up animation for a while.

Maybe he could use the "Grab" animation when standing on ground and the "Pick Up" animation when he's airborne.

Just trying to find a way to fit that in, here.
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