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TIGSource ForumsDeveloperDesignLevel design help... Infinite vs Goal focused?
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ID2Games
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« on: April 12, 2015, 11:55:44 AM »

Hey indies - I'm looking for some advice.

I'm about to add more levels to my game Human Delivery Service but I'm caught in two minds whether to go do the route of:

1. fewer, but infinite levels, so basically just building up more levels in the gameplay style as I currently have, or...

2. Go all Angry Birds style. Smaller more focused levels (e.g. collect 20 humans to proceed) but LOADS of them.

Would love to hear some advice or opinions.

Here is the game for reference.  Thanks in advanced.

http://gamejolt.com/games/arcade/human-delivery-service/47772/
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rj
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« Reply #1 on: April 16, 2015, 09:27:40 AM »

both. multiple game modes
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ProgramGamer
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« Reply #2 on: April 16, 2015, 05:35:18 PM »

Agreed. Jam pack your game with stuff to do!
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DifferentName
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« Reply #3 on: April 18, 2015, 06:19:27 AM »

I just played the game, and I'm thinking fewer but infinite levels might work for it. Maybe the kind of thing where you score enough points or stars to unlock another level, which introduces a new challenge. This could allow a skilled player to get to the new levels and new game mechanics sooner, by doing really well in their first or second attempt at a level.
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ID2Games
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« Reply #4 on: April 18, 2015, 11:50:46 AM »

Thanks for the replies all!

I'm thinking Both as well.  I reckon I can come up with a few nice goal orientated levels and then finish with an infinite level to maximise the sprite/background set. Beer!
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