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TIGSource ForumsCommunityJams & EventsCompetitionsLudum Dare 32 (begins April 17th)
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Author Topic: Ludum Dare 32 (begins April 17th)  (Read 21452 times)
jgrams
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« on: April 12, 2015, 01:35:28 PM »

(for those who haven't already noticed)

Theme Voting has begun...
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ProgramGamer
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« Reply #1 on: April 12, 2015, 03:04:51 PM »

Yep Smiley

Been waiting a while for this!
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zilluss
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« Reply #2 on: April 14, 2015, 11:25:54 AM »

Will be my first LD. Here it begins at 3AM  Shrug
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Conker
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« Reply #3 on: April 14, 2015, 02:21:34 PM »

Sounds like fun
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ProjectX593
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« Reply #4 on: April 15, 2015, 07:32:54 AM »

I'm in! This will be my first LD, and my first game in Unity!
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oahda
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« Reply #5 on: April 16, 2015, 01:39:40 AM »

dum it begins april 18th in my time zone

stop spreading lies u yankees
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Franklin's Ghost
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« Reply #6 on: April 17, 2015, 12:59:13 AM »

Planning on entering again and hopefully this time I can actually complete something with real gameplay.
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VDZ
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« Reply #7 on: April 17, 2015, 05:07:28 PM »

Theme is "An Unconventional Weapon".
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GhostBomb
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« Reply #8 on: April 17, 2015, 07:14:23 PM »

I've got a problem.

I came up with an idea that would work great for the theme, is fun, and is at least somewhat creative.  But for some reason, it just doesn't really excite me at all.  Like, I've come up with tons of ideas for it and it came to me pretty readily, but idk if I should force myself to do it or try something else.
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ProgramGamer
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« Reply #9 on: April 18, 2015, 01:48:27 AM »

Just do it man, that's what ludum dare is about!
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Cheezmeister
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« Reply #10 on: April 18, 2015, 03:31:08 AM »

Just do it indeed. I'm kind of finished already, because the rest of my weekend is spoken for. It's a terrible awful abomination of a game, but that's OK!

Looking forward to playing some real entries :D
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« Reply #11 on: April 18, 2015, 04:04:43 AM »

I've barely started on the other hand, because I went to sleep about the time the theme was announced and got up 8 hours later.

I've got a basic idea. I've got a theme of my own, so to say. An atmosphere and a concept. But mechanics-wise I'm lost so far. So we'll have to see.

Decided to do it in JavaScript with canvas what with all the blegh happening with Chrome and Unity right now.

Might not finish this time. We'll see.
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Tifu
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« Reply #12 on: April 18, 2015, 05:14:08 AM »

I don't really have a great idea for the theme, so I'm just going to do some practice in Unity on third person game stuff and see what comes of it. I'm thinking you will beat people up, and then use their unconscious/dead bodies as weapons to beat more people up Evil in a... light hearted cartoon violence kind of way!?
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oahda
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« Reply #13 on: April 18, 2015, 05:43:09 AM »

 Who, Me?


Despite not being a musician I decided to start production with music this time, to set... da mooooood.


https://soundcloud.com/avaskoog/ludum-dare-32


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JWK5
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« Reply #14 on: April 18, 2015, 11:38:46 AM »

Fuck it... I will give it another go (I've yet to successfully complete a LD).
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oahda
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« Reply #15 on: April 18, 2015, 12:43:00 PM »

Do it!

I've gotten a little further now and Eva made a sprite for me so I feel like I'll at least have to try now. I haven't ever failed to successfully submit at least something, so we'll see.

https://twitter.com/avaskoog/status/589527782599819265
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Dr. LudoS
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« Reply #16 on: April 18, 2015, 06:48:49 PM »

Well, less than one day of work left!

I've been able to painfully comes with an idea tied to the theme, and I've spent the whole day coding a prototype with ugly programmer art (right now, the game is all made of bright colored squares). After a good night's sleep, I'll try to work on the gfx and sfx tomorrow!

Good luck to everyone, I'm eager to play your entry by the end of tomorrow!
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oahda
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« Reply #17 on: April 18, 2015, 11:36:04 PM »

Oh. That would explain some of the stress I'm seeing here. I'm doing the jam. I always do. Another 24 hours. So do that if you're feeling rushed, JWK5.
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« Reply #18 on: April 19, 2015, 01:26:45 AM »

this is my first LD and was wonder what's the rules with audio? Can I use sound samples? If I mod them, is that ok? I'm kinda stuck with sfx, since synthesised sfx don't really fit my game.
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oahda
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« Reply #19 on: April 19, 2015, 02:53:37 AM »

this is my first LD and was wonder what's the rules with audio? Can I use sound samples? If I mod them, is that ok? I'm kinda stuck with sfx, since synthesised sfx don't really fit my game.
As long as its license (or lack of one) allows you to, that's good for the jam at least. I never do the compo, so I don't know exactly how much stricter the rules are there, but everything is here for you to read: http://ludumdare.com/compo/rules/

I've used one royalty-free sample so far that only demanded credit, which I'll give, and I've edited it a bit myself anyway. I also used one free sample from iLife I had on my computer. And of course I didn't record the music software's instrument samples for the music I made. That would be ridiculous.



Just uploaded my first proper W.I.P. screencap with audio:





Made another track:

https://soundcloud.com/avaskoog/ludum-dare-32-pt-2
« Last Edit: April 19, 2015, 05:05:46 AM by Prinsessa » Logged

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