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TIGSource ForumsCommunityDevLogsSolotra.B Development Log
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GeoffW
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« Reply #20 on: June 07, 2015, 11:28:37 AM »

This project is still looking very cool, kindof ambitious but the charming retro art style probably helps to keep it feasible.  I'm surprised you haven't had more comments.  Good stuff!
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SCAREKRO
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« Reply #21 on: June 17, 2015, 02:18:09 AM »

Adding more details to first few planet surfaces. This is the first low tech civ that you will come across and be able to trade basic items with.

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« Reply #22 on: July 04, 2015, 06:21:10 PM »

Docking at an abandoned space station and exploring a one of many lunar caves:





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« Reply #23 on: July 05, 2015, 01:30:59 AM »

Landing on surfaces:

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« Reply #24 on: July 08, 2015, 01:26:45 AM »

Mining surface as player:
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« Reply #25 on: August 02, 2015, 02:39:16 AM »

The beginnings of resource crafting screen:

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« Reply #26 on: August 17, 2015, 02:41:10 AM »

Working on the Pod Status Screen. Weapons, Tools, Boosters, Systems and Hull upgrades will be displayed on the left - you will drag select item into the slots to equip to your pod. Pod stats will be displayed below the Pod and item/upgrade stats at the bottom of the inventory box.

This will be similar to the player (spaceman) backpack/inventory screen which I will be working on next.
Other significant updates that I have made in the last few months include:

* I began implementing gamepad (Dualshock 3) controls
* Added mining droids
* Added and corrected player mining laser
* Started working on resource crafting/researching screen
* Added new elements - Water, Heavy Metal, Magnets, Electronics, Batteries, Textiles, Organics & Singularity
* Added resource inventory menu screen on planet surfaces
* Fixed health damage bars for pod
* Fixed collision audio repeat bug
* Buildings now consume resources and tinkered with resource amounts


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« Reply #27 on: August 18, 2015, 02:24:39 AM »

Almost there...
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« Reply #28 on: October 06, 2015, 05:37:12 PM »

I haven't updated for a while but I have been continuously working on my game, whenever I've had a chance to. Some of the more recent things that I have added and worked on are:

 - Added Silos as a building which store locally mined/collected resources - each with a limited capacity of     storage space

 - Added a drilling platform that will mine set resources from the planet surface (this will keep mining even if  the player is not present on a particular planet - and will continue to do so until stores reach capacity)
 
 - Added interior to Research lab and began animating other interiors.

 - Teleportation between planets is now possible (through the research labs - if teleportation tech researched)

 - Added abandoned mining station in asteroid field - accessible in first system

 - Further refined DS4/gamepad controls

 - Added a player jetpack (player can use this to fly around in combat, navigate surfaces more quickly and engage in some minor platforming when exploring planet surfaces and locations of interest

 - Started redrawing some HUD elements (radar) and redesigning the computer menu

I am still hoping to put up a playable alpha version before the end of the year, so people will be able to play the game. And I am still dreaming about mounting a successful kickstarter to buy me enough time to work on this full-time, at least for a few months. But I'm still plodding along, managing full time work (as a teacher) and raising my son (soon to be two sons!). I haven't lost focus or given up yet and don't plan to any time soon. Over and out!












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« Reply #29 on: October 08, 2015, 07:30:19 PM »

Jetpack Gif and particle effects

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