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TIGSource ForumsCommunityTownhallOperation Hardcore - [DEMO RELEASE] 2D action/platform shooter
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Keops
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« on: April 14, 2015, 08:15:11 AM »

Hello TIGers!

I'm working on a videogame project and I need all the support I can get. The game is Operation Hardcore, an 2D action/platform game for PC and Wii U. If you like games like Contra or Metal Slug, and enjoy retro games with modern touches, don't hesitate and support us! You can donate in our IndieGoGo funding drive and follow us on social networks. Even sharing the project with your contacts helps a lot! Thanks for your support and GAME ON!





Website: http://operationhardcore.com/
IndieDB: http://www.indiedb.com/games/operation-hardcore
IndieGoGo: https://www.indiegogo.com/projects/operation-hardcore
Facebook: https://www.facebook.com/operationhardcoregame
Twitter: https://twitter.com/hardcoreops
« Last Edit: July 19, 2015, 03:10:36 PM by Keops » Logged

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Keops
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« Reply #1 on: April 17, 2015, 09:25:27 AM »

Operation Hardcore: Powered by Awesome Pixels

Hey everyone! Ricardo here!

As Adam pointed out in the last update, I've joined the Operation with the sole purpose of making it even more Hardcore?. I'm going to lend my graphic design and pixel art skills to this amazing project and aid with promotional art, so I think now is a good time to share with all of you a bit of the work I'm doing. Prepare for old-school pixel goodness!



Evolution of the Badasses



The player character sprite is arguably the most important graphical asset in the game. For that reason the first thing I did when I took on the role of artist for the game was to iterate on the characters, starting with our first Badass, to whom we shall refer as "Army".

At first (for prototyping and testing purposes) the game used some assets from open/free game art libraries. While this assets are not bad per se, they lack the custom look and personality we want to implement. In short: This dude doesn't look at all like our Army concept. Not hardcore enough!



Later on, before I joined the team, Adam worked with the folks at m07games, who crafted original badass sprites for the game, including Army.



While the sprites they pushed were a clear improvement and a step in the right direction, Adam still wanted to improve the look and feel of the character. So I took m07's Army as a starting point and refined the sprite further.



The refinements in the pixel art aim to improve the silhouette and contrast of the sprite. Since we're using small sprites and then scaling them up for a retro-feel, it's important to cram as much detail as possible while still keeping readability high and projecting the desired personality for the character.



The animation was also tweaked with additional frames to make the walk/run cycle smoother, and more Hardcore. The arm was also given more muscle, 'cuz, y' know, Army is a pretty buff operative!



Cool, but what about the other graphics?

We want to push the look of the game as far as possible, so improvements are being made all around to make levels, enemies and the overall aesthetic way more interesting! Here you can see some of the improvements made:



I hope you like my work for Operation Hardcore, and if you like it, please share it with your friends and your social networks! We also have a dedicated Twitter and Facebook now, so follow us to keep up to date with the project! Support the badasses against the aliens! Become a part of this Operation and be a HARDCORE!

Peace! Ricardo out!
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Keops
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« Reply #2 on: April 22, 2015, 12:33:05 PM »

Hey everyone!
This is the first gameplay video we publish. It's still WIP but it will give you an idea of the type of gameplay we are creating here.


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Keops
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« Reply #3 on: July 19, 2015, 03:10:14 PM »

Bumping to inform about our demo release Smiley



Hi TIGers. After a few weeks of bug fixing and tweaks, I am happy to announce that we have released a demo of our game, Operation Hardcore. The demo features the first two levels and, while not final, gives a good idea of the kind of game we are creating here. We are also on Steam Greenlight, so if you like our game or think it can get better, help us with a vote Smiley

Here's our official website post: http://operationhardcore.com/index.php/2015/07/19/public-demo-available-now/
Here's the direct link to download the demo (Windows only for the time being): http://operationhardcore.com/bin/OH-v0.7-demo.zip
And the Steam Greenlight page: http://steamcommunity.com/sharedfiles/filedetails/?id=460016954

As usual, feedback is welcome. Happy shooting.
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