**Jetpunk**
A game where you jetpack around and assassinate your targets as fast as you can!
Alpha build version 1.2 playable in your browser, here:
https://googledrive.com/host/0BxgopjXjTRhJfmstMkFiVll6Q3ljTFZub19Sa0EzOE1udk5TSWlJbTh0RGV3ejB5MnlUbTAWhat I worked on this week:
* More smoother movement and controls. (Done! I hope!)
* Make jetpacking feel more awesome and fun. (Also done...I hope!)
* Add obstacles, traps, etc (Working on it!)
* Foreground and background look too similar. (Scrapped, check release notes)
* Jetpack needs a flame animation, or something that makes it look way cooler. (Working on it!)
* Assassinating your target wasn?t very interesting or fun (Working on it!)
* Enemies with jetpacks? (backlog)
* Jetpack on spacebar. (backlog)
Jetpunk release notes for version 1.2
* I spent a ton of time on player movement, more than any other feature. Complete overhaul. Moving and jetpacking (this is totally a word now) are much faster now. Feels (hopefully) more fluid and fun.
* Jetpack refuels slightly faster. Player has more maximum fuel, and a higher max vertical speed. Has a *significantly* higher max horizontal speed when jetpacking. Player still has to land to refuel, will keep an eye on this as a mechanic.
* The artist moved on to another project, so I had to remove the art and start over. Currently has placeholder art, and only for the foreground. So the art contrast problem is (sort of?) solved for now, at least. I will be looking into making the game look pretty, I promise, but I want to keep iterating on gameplay and focusing on making the game as fun as possible first. I will keep trying to add small art stuff every week, and at the very least more concept art.
* Lasers! The player can now shoot lasers by pressing SPACEBAR. Now you can shoot your target, instead of just walking up to him. Still experimenting with this feature. Currently the lasers will kick your player back slightly when you fire, also experimenting with this.
* Added a timer! My idea was that you are trying to assassinate targets, and they will find out you are after them if you take too long. Since I want the gameplay to be more fast-paced and frantic, I figured this would push it in that direction. Faster you finish the level, the higher your score is.
Working on the stuff above, and more levels and obstacles. Game is still super basic, I know, and I will work hard to build it out more.
Thanks for playing and/or reading!
Have a great weekend!
-Icelus
EDIT: Known bugs- the laser tilts when you are jetpacking. If you don't let go of W, you won't refuel when you hit the ground.