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Jigidust
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« on: April 17, 2015, 07:03:18 AM »

Cute Terror
A game inspired by dwarf fortress for phones.
Will be released for Android, and IOS.

Update: I have a twitter account now! www.twitter.com/cute_terror

-------- Features --------
Build dino villages!
Each dino has a unique complex life. (Moods, families, activities, riots etc..)
Around 8 different buildings with special purposes. (Example: Create god shrine where dinos pray to lessen illnesses!)
Every game different, trees grow, land changes shape from battles fought.
Invading enemies.
Achievements / high scores.
Turn based village survival game.
No IAP or ads, will be free when released. (Maybe after not in beta ill make it cost 99 cents or something).


-------- My life for perfomance! --------
Made with libgdx.
Particle effects are MINIMAL.
Devices that the game is playable on so far: ZTE Blade (Released 2010, 512 mb ram), Z1 Compact.
Everything coded with performance in mind. No shortcuts taken, to be able to have loads of dinos.

Things to do till early BETA:
- Finish scoring system.
- Finish Achievements.
- Some art.
- Small changes.
- Bugs / Cleanup.

-------- Some samples --------

Busy village life!
( Note that this is an extremely tiny test village, there can be over 700 dinos no problem... )


You can view detailed information of dinos.


Testing enemy explosion shaping the world.

« Last Edit: May 06, 2015, 11:19:25 AM by Jigidust » Logged
Jigidust
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« Reply #1 on: April 21, 2015, 11:22:55 AM »

Update time!

Many bugs fixed!

Testing enemy marmot creating ground!

Enemies:
Hamster = Swarmer.
Marmot = Ground creator.
Bunny = Ground destroyer.



Hopefully if i balance things right, players will see an ever changing environment! Making every game different!

Oh and i had the pleasure of talking to MereMonkey, a very professional, friendly composer!
I highly recommend him to my fellow programmers!  Coffee

Thank you for reading!
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MereMonkey
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« Reply #2 on: April 21, 2015, 12:34:00 PM »

Oh and i had the pleasure of talking to MereMonkey, a very professional, friendly composer!
I highly recommend him to my fellow programmers!  Coffee

You are too kind!  Gentleman

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My Site  -  My Twitter - *GASP* MY SPINACH PUFFS!
Jigidust
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« Reply #3 on: April 24, 2015, 12:19:08 PM »

Time for an update!

I faced an interesting problem today, if a big village gets separated to two small villages by an explosion, blocking the path between the villages, the villagers need to cut all connections to the other tiny village they can't access (Families, favorite buildings etc.)

And another gif:
Dinos cutting trees, building!


Thank you for reading!
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Jigidust
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« Reply #4 on: April 27, 2015, 12:44:13 PM »

Update incoming!

Still working hard on having many small isolated villages without any pathfinder problems!
Also buildings that are not used for sometime by anyone will turn into ruins! I do this to avoid unnecessary calculations dinos do when searching for a close building.

The "?" button would show the player some important info about the game, here's how it looks like for now:


Thank you for reading!
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Pixel Noise
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« Reply #5 on: April 27, 2015, 05:28:20 PM »

I hope you're going for "cute" because OH MY GOD.

Seriously though, I think lots of different people would really enjoy a game like this - looking forward to it!
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Pixel Noise - professional composition/sound design studio.
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Recently completed the ReallyGoodBattle OST!  https://www.youtube.com/watch?time_continue=2&v=vgf-4DjU5q
Jigidust
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« Reply #6 on: April 30, 2015, 10:16:37 AM »

I hope you're going for "cute" because OH MY GOD.

Seriously though, I think lots of different people would really enjoy a game like this - looking forward to it!

Thank you for the comment!

Yes i'm going for the cuteness here, with a bit of blood here and there to spice things up!
Listened to your audio, space groove is one of my favorites, you definitely know what your doing!

Oh and update!
If you click a dino while in "?" mode, you get a talking dino telling you more info!


I'm working on a priority system that enables to dinos in great need to reach buidings faster (Dying, Starving etc.) then those who example go to the tavern!

Thank you for reading!
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Jigidust
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« Reply #7 on: May 03, 2015, 09:40:17 AM »

Time for an update!

The following sped up gif shows several new things:
- Priority path finding - Dinos going somewhere important (Sickbay) will easily get to destination compared to dinos going to taverns.
- Achievements!
- Some new graphics! ( Will change ground graphics later, not satisfied how it looks. )
- Blue notifications at the bottom of the screen! To make things more clear, I'm giving tips of what is going on in the background, so the player will understand why the dinos are for example, rioting.
- A happy population will grow in numbers. If you however remain idle like I did, that will quickly turn in to chaos. Resulting fighting and dried up resources. ( At the end, around 70% of my dinos died due to hunger and riots. )



It is amazing that 3000 people saw my thread, i never expected this kind of attention!
Thank you everyone!
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Jigidust
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« Reply #8 on: May 06, 2015, 10:50:11 AM »

Update incoming!

Implemented google play score/achievement features to the game!
Also, score screen below!

Messing around with the score screen!


I got some feedback that i should create a twitter account, i never really used this thing, but here it is!
www.twitter.com/cute_terror

Thank you for reading everyone!
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Jigidust
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« Reply #9 on: May 09, 2015, 12:17:32 PM »

Incoming update! Take cover!   Who, Me?

Unfortunately i don't have much to show you today, i have been busy coding the achievement/score system, so can't show you much.

This is how you can set your games speed:


Thank you for reading!
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Jigidust
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« Reply #10 on: May 12, 2015, 11:42:56 AM »

Hi everyone!

The scoring system is starting to get complete!
Here is how the "Scores" part would look like for now:


I'm right now fixing bugs, and preparing to implement saving/loading to the game, which means i can't give updates between 3 days like so far i did. Also a lot of graphics are getting redone/created. ( Like the grass ).

Thank you for reading everyone!
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Jigidust
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« Reply #11 on: May 19, 2015, 11:30:44 AM »

Here's a bigger update!
- Redone the map. ( Image below ).
- Added/redone a lot of new graphics!
- Bushes, flowers, mushrooms etc. will grow like trees, helping to create an ever changing environment.
- Stabbed some bugs.
- Changed how walls work. (It wasn't worth it to build them.)
- Added many details:
Creatures face the way they attack.
Dinos making building animations now happens smoothly
etc.
- Added some music/sound effects to the game. (Transitioning to combat music and back happens smoothly now.)
- Setting game speed now also affects the way sound effects go.

Performance test on a rusty old ZTE blade!




Map ( Warning, it is big ):
http://imgur.com/gc5anTo

Thank you for reading!
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