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TIGSource ForumsDeveloperDesignNeed a look for the map screen in my game
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Author Topic: Need a look for the map screen in my game  (Read 1612 times)
Defcon1
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« on: April 17, 2015, 09:47:31 AM »

Hi all,

So I'm working on my puzzle game and I'm having trouble figuring out a style for a functional map design. Here's the breakdown:

There are 8 "areas" each containing 16 games to play. At first you think, traditional top down over rendered landscape (Candy Crush, Kingdom Rush, etc.) but half of the "areas" are inside a castle so there is a problem of scale. I do not want to design the interior of an entire castle and load between outdoors and indoors, it's just too much to do for me with my schedule and it feels like "what you would expect" and nothing graceful.

I had the idea of having the map area be more like a board game like Clue or HeroQuest, but after mocking that up it feels like it needs some sort of piece to move around it.

Ideally, the map section should be something no more complicated than scrolling and clicking/tapping.

So, looking for good examples and good suggestions if you have any, thank you!
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@yeahthatsean
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« Reply #1 on: April 17, 2015, 05:50:12 PM »

Look to Persona 2, it has one of the best setups for quick navigation, I think.



Regional Map:


Links to...

Local Map:


Links to...

Setting:
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Alevice
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« Reply #2 on: April 20, 2015, 02:55:26 PM »

similar to persona 2but even more streamlined, a few adevnture games do that. take a look over the blackwell series and resonance
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Defcon1
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« Reply #3 on: June 14, 2015, 11:25:35 AM »

Went with overhead map as its the simplest, just had to exaggerate the size of the castle on the map! More HERE
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@yeahthatsean
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