Thanks for the link!
A lot of UI stuff out there is aimed specifically at web developers. Did you find that they translated easily into UI for games or was that a bit of a struggle?
It is a bit different IMO, since a web site's function is aimed more at utility much of the time, and a game's display may need to adapt to whatever is happening in the game and aimed more at saving clicks and displaying information in a polished and slick manner. Some of the same UI ideas apply to both games and sites though, such as keeping things intuitive for the average user and not making users hunt around for data they need to make use of the game or site.
Made an alternate version of the screen that I think works with the color palette better, perhaps? What do you guys think?
http://simprosestudios.com/guildalt.jpg