Quicksand-S
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« Reply #1 on: April 23, 2015, 11:29:24 PM » |
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-I like the font a lot, and the nice, clean look of the menus.
-The initial logo took much longer than I would've liked to go away so I could get to the game. I realize you want people to see the logo, but it might be nice if you let players press a key to make it fade away after a second on-screen. That way we have to see it, but we don't have to wait ages.
-It might be a good idea to have the game start with the volume on, or people might not realize that sound and music are implemented.
-Maybe it's just my monitor, but when I started the game, all I could see was my crosshair, blackness and snow falling. I had no idea where to go, but ended up finding an invisible thing I could interact with so I could progress. A brightness setting would be helpful.
-The "radio" was so much louder than everything else. I'm playing at night and I think I might have woken up my roommate with that overly loud sound.
-It's not clear at all what can be interacted with. I just wander around looking for prompts. I saw one as I turned, but couldn't find it again. It may have been the door, even though I was pretty far away. Why do I have such long reach? I can open the door when it looks like it's a good 12ft away.
-I didn't like how it took a while for the door to unlock, but I didn't notice any sound or anything that told me it was unlocked. When I checked it after using the radio, it was still locked. It might be a good idea to make a noticeable unlocking sound play, or have it make a noise and open on its own.
-There's a typo on the wall in the red hallway. It should say "Breathe" instead of "Breate".
-The controls say I can use a flashlight, but it never worked. Maybe I just didn't get it yet?
-I found that it controlled quite well once I bumped the mouse sensitivity up a lot (I'm not sure why that starts out at the minimum). I did find myself really wanting to be able to run and jump, but that's just because I do that automatically in games when I'm wandering. I guess this one doesn't really need those actions.
Is there anything to do in the red hallway? All sense of atmosphere, tension, etc. disappeared when I got to the end and nothing happened. I couldn't find anything to interact with and couldn't go back, but maybe that's just where it ends right now?
My main issue with it, apart from just not knowing what was interactive until I aimed my crosshair at it, was that nothing meant anything to me. The radio in the first room didn't make me feel anything. It was just a thing to make a door open. The same with the second room. Only when I got to the hallway did I start thinking that something interesting was going on, but then nothing happened there either. I feel like the first two rooms need a little more context (and I realize that it's still a work-in-progress so you might already be planning that). Maybe add photos that actually show things, or readable notes, magazine covers, etc. As it is now, they're just rooms with buttons that open doors. The atmosphere has potential, though. I liked the visuals in all three areas I saw, as well as the music and sound effects.
I didn't have any trouble running it. No crashes and, while I had the graphical settings turned down a bit because my computer's five years old, I was happy to see that it looked pretty nice without any annoying slowdown.
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