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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)TutorialsCocos2d-x-JS & Chipmunk tutorial serie
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Author Topic: Cocos2d-x-JS & Chipmunk tutorial serie  (Read 828 times)
galante
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« on: April 24, 2015, 04:03:00 AM »

Hi all!
Here are the tutorial series about Cocos2d-x-JS and Chipmunk physics engine from our team Galante Games. Enjoy!
Part 0: How to create multiplatform Cocos2d-x-JSB project with CocosBuilder, Eclipse ADT and XCode on Mac? http://bit.ly/1GHXqo1
Cocos2dx-js + Chipmunk – Part 1: Creating physics space http://bit.ly/1DfWHsY
Cocos2dx-js + Chipmunk – Part 2: Creating static walls and ground http://bit.ly/1yStM8Z
Cocos2dx-js + Chipmunk – Part 3: Creating circle physics object http://bit.ly/1PgiRk4
Cocos2dx-js + Chipmunk – Part 4: Creating rectangle & square physics object http://bit.ly/1DgA9DY
Cocos2dx-js + Chipmunk – Part 5: Creating polygon physics object with PhysicsEditor http://bit.ly/1DTqo24
Cocos2dx-js + Chipmunk – Part 6: Creating static physics object http://bit.ly/1FgXefy
Cocos2dx-js + Chipmunk – Part 7: Detecting collisions http://bit.ly/1K9nBUL
Good luck!
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