So I was thinking about DIGHARD's title screen and overall game flow. I like progressions of space over time in games. For example, the original Max Payne has a neat progression of height and wealth as you play. You start in underground subway tunnels and each level takes place higher and higher up until the end where you fight a helicopter on the rooftop of a fancy corporate tower.
Since the premise DIGHARD is 'dig down to the center of the earth to rescue the president' you're literally going from top to bottom. Bottom is the center of the earth, so top must be... outer space!
That means the the following:
- title screen should be of the earth from space
- then gameplay starts in your SPACE STATION! (maybe this is too crazy of an idea, but I'm gonna roll with it)
- you can run around on the space station, learn your mission, and eject down to earth's surface to start a run
- during your run you'll find gold/valuables which can be used to upgrade your space station on death
- upgrades will be silly (like a swimming pool module, pinball table, lounge module, etc)
- characters you unlock will hang out in your space station
This is also neat because you can get a feel for the controls in the safe environment of the space station before launching into danger.
So I started with really rough mockup of the title screen to try and learn stuff about how the framing and colors would work:
Next step was to try and figure out how to make good planet. I read lots of 'how to make realistic planets' tutorials and tried to translate them to a more pixel style. The big breakthrough was discovering the 'Apply Lens' distortion filter in gimp which takes a normal texture (like a world map) and distorts it to look like it's mapped on a sphere. After all that, I ended with this:
I then separated the planet's atmosphere, sea/land layer, cloud layer, and shadow layer so I can counter rotate the the land and the clouds to provide some motion. Then I hooked it all into the game and added our title screen ui, which I think turned out pretty cool:
Todo:
- Design the space station
- Get it working so you can run around and fire yourself towards earth
- Go crazy on animating in the game title letters