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April 19, 2024, 09:27:27 AM

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TIGSource ForumsCommunityDevLogsForgotten Passages - 100 tiny visual levels in 100 days
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Author Topic: Forgotten Passages - 100 tiny visual levels in 100 days  (Read 30015 times)
Eendhoorn
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« Reply #60 on: May 16, 2015, 12:38:39 PM »

You might want to consider showcasing this in some more arty places, the game lends itself well for it. You could just create a path the character would walk to make it less interactive, which some more conservative art galleries might prefer.
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26PM
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« Reply #61 on: May 17, 2015, 04:22:55 PM »

I am in love with this.

Thanks!

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Tanner
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« Reply #62 on: May 17, 2015, 04:27:23 PM »

god this is dope as hell.

yes.


yes.
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26PM
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« Reply #63 on: May 17, 2015, 04:46:12 PM »

god this is dope as hell.

yes.


yes.

Thanks! I appreciate it : D
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26PM
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« Reply #64 on: May 18, 2015, 04:58:18 PM »

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« Reply #65 on: May 18, 2015, 05:02:04 PM »

this just looks awesome. seriously.

if this ever ends up being a more interactive game, it would be so cool to play. even as is, im sure its really quite interesting ^^
keep it up!
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Firearrow games
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blitzkampfer:
https://forums.tigsource.com/index.php?topic=52009.msg1280646#msg1280646

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
Matthew Rayfield
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« Reply #66 on: May 18, 2015, 06:09:47 PM »

So cool !

I always like daily projects

Amazed each one took only 2 hours

Thanks for the coolness and I look forward to the final result : ]]]
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Christian
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« Reply #67 on: May 18, 2015, 07:07:46 PM »

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Did you watch the Matrix today?
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26PM
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« Reply #68 on: May 19, 2015, 06:03:20 PM »

@Connor Thanks! This particular game will be a game for people that love experiencing small visual worlds.
@Matthew Rayfield Thanks! So am I Wink
@Christian Ha ha, I didn't, but I am a huge Matrix fan. The compression of the gif makes it look even more like the matrix!

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Raiyumi
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« Reply #69 on: May 19, 2015, 06:31:54 PM »

Everything looks so amazing!
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bornander
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« Reply #70 on: May 19, 2015, 10:51:27 PM »

Quote from: 26PM
“If you look for beauty, you will find it.”
I think I just found it in these levels of yours.

Can't wait to see this completed with sound. Are you planning on doing the audio in the same manner, i.e. a short amount of time on music/sound for each level?
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SousaVilla
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« Reply #71 on: May 20, 2015, 07:56:30 AM »

This is awesome in so many levels. I don't know if I'll keep reading this or if I'll wait to experience these levels when the game is out.  Hand Clap
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26PM
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« Reply #72 on: May 20, 2015, 05:42:36 PM »

@Raiyumi Thanks!
@bornander I do want to get ambient sound in here. Haven't decided if I am going to have someone else do that or not. Looking to work with someone that has ambient sci-fi music experience too for a soundtrack.
@SousaVilla Thank you! : D

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26PM
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« Reply #73 on: May 21, 2015, 06:49:48 PM »

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Ishi
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« Reply #74 on: May 22, 2015, 04:16:51 AM »

Loving the variety and beauty that you keep putting in this - been following the thread for a while and always impressed with the new additions. Keep it up! Coffee
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26PM
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« Reply #75 on: May 22, 2015, 07:22:09 PM »

@Ishi Thanks for the support!

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« Reply #76 on: May 23, 2015, 09:59:10 AM »

Such an amazing collection of worlds!  All of them so detailed and unique in their own way. I live for the unexpected so exploring this game would be such a treat. Followed.
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inkwellmachine
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« Reply #77 on: May 23, 2015, 10:57:38 AM »

Out of curiosity, are you creating all the models and animations yourself, or are a lot of these public domain/purchased assets?

Very cool stuff. Must be excellent practice in environment dev.
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26PM
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« Reply #78 on: May 23, 2015, 05:06:42 PM »

@SnakeCoiler Thanks! I like to hear that. :D

@hube Glad to hear it! I also love detailed stuff, which makes it hard not to spend way more time on these.

@inkwellmachine I create all the models by hand. Nothing purchased here. I often use cgtextures.com for base materials, and I use standard Unity water setups, but other than that the art and animations are all created from scratch. In preparation for this project I modeled, rigged, animated, and set up the character controller for the character Koke.

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CaLooch
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« Reply #79 on: May 23, 2015, 06:28:24 PM »

This is seriously my favorite devlog atm.  Every time I come back to check in on this project, there is something so cool/unique/different to look at. awesome work so far.
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