I finally decided to start up a devlog here about my game now that I have been working on it for a while with my brother.
Feedback on everything is appreciated!
What is the game?Right now the game is planned to be a short but atmospheric creepy sort of 'zelda-like' adventure.
You are followed by a ghost throughout the game and there have been some recent disappearances from your town.
Throughout the game you will find out about both things. I would like to try and tell a story with game events and subtle objects and dialog in the game instead of cut scenes.
The items in the game now are standard sword,bow type of stuff. I would like to have more unique type items though!
The game doesn't have a name right now but if you have and ideas i'm all ears!
All stuff right now is WIP and might change in the future, but we are pretty happy with how it is looking.
We are also using construct 2 to make this game.
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small test build.
Play in your browser!
Updated June 16thgoogledrive.com/host/0BzdJNgSdcIgWa19CMU9QcV9QZFk/index.htmlOkay some stuff that might not be apparent;
-you should be able to use xbox xontroller (joysticks and triggers)(might have to hit a button so game recognizes it)
-keyboard keys are Z, X, and C. C strafes.
-After you pick up the sword or bow, hit start/enter to open your inventory and then hit a button to assign it to.(z,x,LT,RT)
-If you get the key use any attack button to open a door with it when next to it (Z,X,LT,RT)
-If you die you have to restart.
-The end of the area is just a dead end with a bunch of enemies. no real ending here sorry.
I know there are bugs still and if you see anything point it out please. The main feedback I am looking for though I guess is the fighting, how the sword and bow feel. If you think the enemies are too hard/boring or whatever. general aesthetics.
-The game was made with controller in mind really but both should comfortably work and I test with both.
-I also normally wear headphones when testing the game so the audio is meant to be heard like that. It works without them but need to do alot of tweaking so both sound good. (it might also be my speakers)
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Our test area.
Mausoleum in the graveyard.
Mutant crawler in the town.