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TIGSource ForumsDeveloperDesignAiding Asymmetrical Design Balancing w/ Frame Data (Gamasutra question)
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mattrified
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« on: April 28, 2015, 03:50:25 PM »

So I wrote my first Gamasutra article on the subject's topic here:  http://gamasutra.com/blogs/MatthewDeLucas/20150427/241729/Theory_Aiding_Asymmetrical_Balance_with_Frame_Data.php.

It's essentially a look and to see if a fighting game (or any game rather) could be better balanced if frame data was created earlier in the process.

In addition, it's my first Gamasutra blog thing and I'm wondering if I should abandon my main blog and just use that exclusively since it's very game oriented or split the two, my main blog for devlog and gamaustra for design thinking like what I posted.  Just wondering if anyone had thoughts on that.

Thanks!

Oh, and feedback on the article would be appreciated; I sort missed going over frame advantage -- I do, just not using that common term.  I was just sorta musing as I think about my next project.
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