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TIGSource ForumsDeveloperDesignLets Make Some Doom Maps
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Author Topic: Lets Make Some Doom Maps  (Read 5141 times)
Eigen
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« Reply #20 on: June 14, 2015, 05:39:24 AM »

Looking great guys! And such good idea for a thread. My first experiment made in Doom Builder:












It's weird. I've been playing DOOM since 94 or 95 but I only got around to trying to make maps this year..
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FrankieSmileShow
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« Reply #21 on: June 26, 2015, 11:44:45 PM »

Hep y'all, there was this article about Doom on Kill Screen.
Its not really entirely about making maps, its kind of about the nostalgia and identity that makes
people come back to Doom for map making after all these years.
http://killscreendaily.com/articles/long-live-doom/

Its a bit relevant, although id like to read some articles about actual Doom map design too.
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Sik
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« Reply #22 on: June 27, 2015, 08:21:58 AM »

Off the top of a Google search:
http://doom.wikia.com/wiki/Tips_for_creating_good_WADs

There's some pretty interesting stuff there. It starts with the obvious but there's some neat stuff later on (the "Always changing floor height when I wanted to change floor textures" one is not that obvious).

I wonder how they compare against Sonic Robo Blast 2, which has some stuff that goes against some of the tips there (e.g. the flower on grass floor texture is meant to be used at the same height as the normal grass texture), and some unique to it (e.g. the grass border middle texture to help distinguish grass boundaries, Doom has nothing like that to worry about).
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