Thanks for that reply.
If you aim to make money with your game, you should be serious enough about it to compensate others for working on it.
It's indie project and we are working on it for few weeks and also we doing it for free now, so our work also isn't paid.
You have to understand that writing a 50 sec. piece is hard work.
I am working on launch trailer and I know that every sec from the end result cost a lot of work. I do not know how much it cost. I mean making audio for indie games. I'd like to see your opinion about size of reward.
I know this procedure is not too uncommon and I even feel it's getting increasingly popular among (smaller) gamedevs, but that doesn't change the fact that it's disrespectful towards all participants.
So in your opinion every competition is to disrespectful towards all participants? Rules are clear, you work for winning. I started this post to see your point of view. To see your opinion about size of potentially reward. For me, disrespectful towards all participants would be in situation when I change rules during competition or I try fool somebody.
What you're doing is to ask all applicants to put in hard work for most likely getting nothing in return. You already have the chance to look at any interested person's previous work;
That is good idea. Maybe this competition could looks like this:
1. I will start topic in DevLogs section and I show trailer. It gives audio makers the opportunity to assess whether they can create something like that (soundtrack style).
2. If anyone is interested, can show its previous work.
3. I can talk with everyone who is interested, determine individual terms and make decisions.