Hey gentlemen!
A lot has been done over these days, starting by building a solid game mode system so we can shift between normal and building modes, also added some decoration items and walls! It's looking real good so far, also started on coding the Power & Mood stats for your haunted places!
Going to explain how everything works:
As you can see, there's a stat for Power and for Mood. These are critical for the place you set up, either if you run out of power or have too normal-feeling mood (or too deadly) you'll have to start again!
Once people start coming, you'll gain power for each reaction they have, normal reactions will give you a small amount of power (ranged less than 100 hundred - while most items cost is greater than 65 power each), while scary reactions will give you a lot of it. Reactions will also affect the mood/ambientation, as it's all people-driven.
Mood can be a great thing if you learn how to balance it, going to also explain that, but first let me list you all the mood status I've got on right now:
- Normal
- Scary
- Paranomal
- Horror
- Deadly
Normal being the weakest mood (people will appear not so often), and with Deadly being the top of the top (people will appear really rarely, because you're place is TOO scary).
The ideal thing would be to shift between Scary, Paranormal & Horror depending on how big your place is, and on how much power you're going to need to improve or expand the place, because if you're not careful, your starting little place could be visited by a lot of people, and when there are so much people it's harder to scare them, as they're in group and support each other, even make jokes to lower your mood status and make the place less scary!
The Mood can be easily increased by killing people around your place, and making a path to its corpse so other people "accidentally" visit them and go tell everyone that they saw a dead person over your place. But if you abuse, your place will not be visited and you'll loose power.
Because power drains over time, it's not eternal, and you need to feed it with fresh souls. Oh, forgot to mention it. When you kill someone
you'll have their soul as a item you can place, these souls can be told to wander around so they scare even more people.
And to end I'm going to leave you with a screenshot of a really simple place I built in a minute, or so. Nothing big, nothing fancy, but something
Have a nice day. I'll probably come back in a few days with a song track a friend is composing for this, so excited for that!
Onto coding AI I go! It's about time