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TIGSource ForumsDeveloperBusinessContract artwork rights
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Author Topic: Contract artwork rights  (Read 888 times)
Oleg Klishin
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« on: May 08, 2015, 08:44:36 AM »

Hello. I currently do contract artwork creating pixel art assets for various games (sprites, tilesets etc). I have a question regarding rights to the artwork created. Could someone point me to the right wording to add to my contract? Basically, I want the client to acquire rights for the art after the final payment for work. But I still should be able to freely display samples in my portfolio and to show to future clients. Should I check "work-for-hire" contracts or something else?

So far I didn't have any problems with this, but you never know, better be protected.
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Art portfolio and social media links: olegklishin.com
RaconteurNick
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« Reply #1 on: May 08, 2015, 01:16:37 PM »

Hey Phoenix, I worked with a startup accelerator to create an agreement that handles just this. Shoot me a PM with your email and I can help you out. Smiley
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