The game is about a dragon, who just woke up from his 100 years of sleep and found his valley infested by humans. They got to go.
Dragon Documentary is a TPP action game, in which you can be a dragon, flying, burning human towns and castles, defeating whole armies and dogfighting other flying foes, like witches on broomsticks or da Vinci’s flying machines.
The game was started in 2012 on Unity. I didn't work on it for longer time, but now I think it will be good to release what I have, as a "pre-alpha demo". It supports normal monitors, Oculus Rift DK2 and DK1 and 3D SBS mode.
I would want your feedback, especially about the controls. I myself find them intuitive (think "jetpack", rather than "a plane"), but almost all my friends and family that played that game, find the controls very, very difficult.
YouTube Gameplay Trailer
Download version 0.08 (Win64)
or
Download Version 0.09 (Win64) (better camera I hope)
CONTROLS:Think of the dragon as a JETPACK. It will help you to get the proper mindset.
In AIR:-------
Hold Space – go up vertically (flap wings)
Hold RMB – go down vertically (air dive)
WSAD – the directin you want to move horizontally
Move mouse – aim with the head/look around
LMB – breathe fire
When you hold RMB while landing, it creates a ground shockwave, that will make humans fall on ground
On GROUND:-----------------
Hold Space – go up vertically (take off)
WSAD – the directin you want to move horizontally
Move mouse – aim with the head/look around
LMB – breathe fire
Press RMB – attack with claws
Press scrollwheel (or E) – bite and hold
Hold scrollwheel (or E) – eat human (regenerates some health)
YOUTUBE Controls video
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Known Issues (besides "this game is not finished"):
a) menu
– even if you don’t have an Oculus Rift, the Oculus Rift view warning will show up at start
– Mouse cursor doesn’t appear in Main Menu (it’s invisible). Use keyboard arrow keys or WSAD to navigate.
– If you use Oculus Rift, The keyboard will not work in the Main Menu on first screen. You have to blindly use the invisible mouse cursor to click any menu button. The keyboard will work from that point.
– Graphics options reset every time you restart the game
– the FOV, Bloom etc. graphics options will not work on Oculus Rift Camera (but work on normal camera)
b) gameplay
– there are no objectives in the game, so you can’t win it. It’s just a sandbox. When you kill everyone on the stage, you can just fly around endlessly.
– it induces nausea on Oculus Rift (especially DK1). Nothing can be really dne about it, except getting used to it.
– camera clips through environment. Sometimes you will see the ground from underground for a moment etc.
– sometimes dragon will flip 180 degrees and will walk upside down. It will fix itself when you take off the ground.
– Oculus Rift camera doesn’t show HUD.
– when you eat a Wizard, and take he’s powers (the deathray), and you go out of “mana”, you have to press the fire button again to re-gain the fire breath (it doesn’t happen automatically and it should).
– AI of humans is just dumb. They could do all sorts of “robot toy” things. Walk in place, get stuck on tree, jump off a cliff…
– sometimes death animation on humans doesn’t trigger. They will stand there or walk, but they are dead. Zombies, man, zombies…
c) all things that should be, but they are not in there
– trees don’t burn etc…
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Kubold
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