Just thought I'd share this link with you guys. Its from an epic list of tips for User Experience designers. All are kind of applicable to game design, but this one in particular raises an interesting idea that could be appropriated by us.
52 weeks of UX: Makers of FramesThere's a lot of overlap between UX design and Game Design, mainly because UX design is a more general field that applies to lots of different things and is really all about understanding the end user.
Any thoughts on these articles? I'd be interested to discuss where and how game design overlaps with other design disciplines.