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TIGSource ForumsPlayerGamesIs there as much of place for the 3D Platformer nowadays?
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Author Topic: Is there as much of place for the 3D Platformer nowadays?  (Read 3720 times)
gimymblert
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« Reply #20 on: May 16, 2015, 12:23:12 PM »

you cannot maintain that level for so long, especially that game is slow and the middle of creation is unexciting ... also they maybe hasn't plan a good PR plan. Playtonic is more pro and reveal thing really slowly, they didn't reveal the main until long after and the villain isn't even on the map yet.
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gunswordfist
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« Reply #21 on: May 16, 2015, 08:24:35 PM »


In my opinion the industry NEEDS 3D platformers. There are not enough games nowadays for kids to play and really enjoy, and 3D platformer is just the best video game genre in this case. And speaking of grown-ups, I feel that the n64/playstation1 nostalgia is at its peak now, so a lot of gamers would be very glad to play a new great 3D platformer game.
This. Seems like the industry traded those games for Arkham, Assassin's Creed, Infamous and Uncharted.
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« Reply #22 on: May 18, 2015, 07:32:28 AM »

idk about that, in terms of "pure" play, minecraft mops the floor with every 3d platformer ever

personally i like n64 platformers because they have some super intricate nonlinear level design, genuine exploration and are among the few 3d games that actually use the 3d space well.
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Alevice
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« Reply #23 on: May 18, 2015, 07:52:37 AM »

we need verticality being a real thing again
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oahda
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« Reply #24 on: May 18, 2015, 08:11:33 AM »

but floating platforms are not realistic!!!!! where's the blood and gore!!!!!!
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« Reply #25 on: May 18, 2015, 08:48:27 AM »

mountains and cliffs are! if you fall from them you spill blood and gore
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Katsusiro_7
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« Reply #26 on: May 18, 2015, 09:19:39 AM »

Speaking of mountains, I have just remembered how unrealistic in every way Skyrim mountains were...
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« Reply #27 on: May 18, 2015, 03:57:12 PM »

kinda depressing to think about how most modern 3d games arent much more "3d" than doom was. and that wasn't even really 3d lol.
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Sik
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« Reply #28 on: May 19, 2015, 11:33:17 AM »

but floating platforms are not realistic!!!!!

Pillars, propellers, etc. ( ・・) Make a large enough drone and you have basically made a floating platform in real life.
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Schoq
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« Reply #29 on: May 19, 2015, 01:37:43 PM »

kinda depressing to think about how most modern 3d games arent much more "3d" than doom was. and that wasn't even really 3d lol.
to be fair real life is mostly 2D
a much more depressing thought imho
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« Reply #30 on: May 19, 2015, 01:50:06 PM »

rip
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oahda
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« Reply #31 on: May 19, 2015, 11:30:38 PM »

Maybe YOUR life is!!!!!

Maybe you should climb more TREES!!
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ProgramGamer
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« Reply #32 on: May 20, 2015, 04:26:56 AM »

Maybe YOUR life is!!!!!

Maybe you should climb more TREES!!

I used to do that a bunch during winter as a kid.
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gimymblert
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« Reply #33 on: May 20, 2015, 04:48:11 AM »

Maybe YOUR life is!!!!!

Maybe you should climb more TREES!!

implies there is climbable tree nearby
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oahda
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« Reply #34 on: May 20, 2015, 05:16:22 AM »

Unless you live in the Faroes or something there should be at least one. Sad

Maybe YOUR life is!!!!!

Maybe you should climb more TREES!!

I used to do that a bunch during winter as a kid.
I climbed a tree a few months ago!
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Sik
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« Reply #35 on: May 20, 2015, 09:08:37 AM »

to be fair real life is mostly 2D

I've said this a lot of times actually, we can cope with things like hills and such but otherwise our brains are pretty much wired for navigating planes (or more specifically, the real life equivalent of heightmaps). Probably it has to do with the fact that gravity pretty much forces nearly everything on Earth to prefer that kind of arrangement in the first place.

Incidentally this is why I find 6DOF games nearly impossible to play, I'm guaranteed to get lost all the time. If there isn't some indicator constantly telling me which way to rotate, I won't get anywhere.
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Alevice
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« Reply #36 on: May 20, 2015, 09:45:16 AM »

i use the elevator all the time bitches
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J-Snake
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« Reply #37 on: May 20, 2015, 10:48:26 AM »

I've said this a lot of times actually, we can cope with things like hills and such but otherwise our brains are pretty much wired for navigating planes (or more specifically, the real life equivalent of heightmaps).
Your brain is wired to nothing in that regard and can adapt to anything.

kinda depressing to think about how most modern 3d games arent much more "3d" than doom was. and that wasn't even really 3d lol.
I feel the same. Wish there would be more diversity around like Unreal Tournament Classic (1999).
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« Reply #38 on: May 20, 2015, 01:39:11 PM »

I wish someone would make a new Tribes game
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« Reply #39 on: May 20, 2015, 03:21:36 PM »

But guys the portal games are very much vertical in design. One of their most important gameplay synergies involves falling great/infinite heights. And I can pretty easily navigate 3d space come one we've all played Minecraft or Mario galaxy.
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