Hey folks!
I wanted to ask you if you have any suggestions about calculating a level score in a hack'n'slash game where the levels are proceduraly generated.
The game i am talking about in particular is my Hack'N'Slash game Runic Rampage. Check out this gameplay to get an idea.
What i want to achieve is adding more replay value by adding a "rank"-achievement per level, so the player can try to beat it's previous rank to achieve rank gold.
What is (nearly) equal in every level is the amount of enemies (type can differ) and level length. So my current implemented score calculation consists of:
- percentage of monsters killed
- found a hidden shrine
- highest combo chain (a bit wonky atm)
- time to complete
But my feeling is, its too complicated and while playing the player can't realy predict how good he is actualy playing the level. - I am stuck.
Whats your opinion about that and/or do you have any suggestions how i could generate a score which makes sense to the player?
Cheers!
Alex