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TIGSource ForumsCommunityDevLogs[Arcane Depths - 2D Rogue-like Action Platformer] - Update: Released!
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Author Topic: [Arcane Depths - 2D Rogue-like Action Platformer] - Update: Released!  (Read 7484 times)
InfernoSoul
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« on: May 17, 2015, 07:51:32 AM »

ARCANE DEPTHS


2D Action Platformer with Roguelike elements


UNIQUE FEATURES

- Ability to change classes during each run

- Certain items can only be used by certain classes
 - For example: A fiery sword which deals 15 more damage only deals more damage if your current class is the Warrior class

- Only way to recover health is by changing classes
 - This introduces tough decision making: Should I change my class and lose my powerful items + class combo? Or should I face the boss with lower health?








PLANNED FEATURES

- Random terrain generation each run

- 5 classes each with 5 unique skills

- 4 biomes and 1 final boss arena

- 20 epic items




DEVELOPER

I'm just an eighth grade student who enjoys spending his free time creating games  Smiley

Please help me out by giving me suggestions on ways to improve the game




UPDATES

I'll probably post dev logs everyday


LINKS

« Last Edit: November 11, 2015, 04:27:10 AM by InfernoSoul » Logged

noomnau
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let's do this, quick and painful!


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« Reply #1 on: May 17, 2015, 09:04:09 AM »

Good interface placement.
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Kernel Bug - action platformer\runner\adventure videogame https://forums.tigsource.com/index.php?topic=47957.0
CastEclipse
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« Reply #2 on: May 18, 2015, 05:44:53 AM »

The pixel art looks pretty neat! Keep it up  Smiley
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InfernoSoul
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« Reply #3 on: May 19, 2015, 09:12:54 AM »


NEW STUFF
NAME CHANGE: From "Arcanium" to "ARCANE DEPTHS"
- Added 2 new skills for the Warrior class
- Implemented better "game feel"
Check out my IndieDB page for more details: http://www.indiedb.com/games/arcane-depths


Ground Slam




Aura Shield




Explosions and better damage system

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Octopus Tophat
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« Reply #4 on: May 19, 2015, 09:34:24 AM »

Why did you copy the hud from risk of rain? I suspect you'll get a lot of hate for this. Just sayin'  Shrug
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Roguelike platformer: RogueWorld
ZeroTec
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« Reply #5 on: May 19, 2015, 11:44:32 AM »

Why did you copy the hud from risk of rain? I suspect you'll get a lot of hate for this. Just sayin'  Shrug

Yeah, HUD and credit counter look exactly like in risk of rain and you also mention in your title that it's inspired by it.

You should really change this and try to come up with mechanics of your own. It will help to give your game its own identity and avoid a lot of trouble.  No No NO

Graphics look cute so far, but the similarities leave a bitter taste.
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InfernoSoul
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« Reply #6 on: May 22, 2015, 08:59:25 AM »

Why did you copy the hud from risk of rain? I suspect you'll get a lot of hate for this. Just sayin'  Shrug

Yeah, HUD and credit counter look exactly like in risk of rain and you also mention in your title that it's inspired by it.

You should really change this and try to come up with mechanics of your own. It will help to give your game its own identity and avoid a lot of trouble.  No No NO

Graphics look cute so far, but the similarities leave a bitter taste.

Thanks for the feedback! I agree, the HUD and general art for this game does look like Risk of Rain. I will most likely change the entire game's art for the final version.
This Flash version is sort of like the "Meat Boy" on Newgrounds. If the response is good for the game, I will further expand and develop the game for Steam like "Super Meat Boy."
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InfernoSoul
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« Reply #7 on: May 22, 2015, 09:01:42 AM »

FIRST FLOOR BOSS FIGHT!

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InfernoSoul
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« Reply #8 on: May 23, 2015, 09:01:01 AM »

New desert biome!


Desert Enemies:


Sand Crab:

- Follows player when in range
- Slashes claw when player gets close




Slime:

- Jumps left and right randomly
- Shoots sand projectiles at player randomly





Vulture:

- Flies and hunts down player
- Lays eggs that hatch into Sand Slimes




Desert Scorpion:

- Follows player when in range
- Charges player when close



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InfernoSoul
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« Reply #9 on: May 24, 2015, 08:29:24 AM »


Worked on the desert biome boss today. So far, it looks pretty awesome!


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Kyle O
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« Reply #10 on: May 24, 2015, 11:00:20 AM »

i like ur colorz
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my twitter. my itch.io page.
InfernoSoul
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« Reply #11 on: May 25, 2015, 08:12:52 AM »

More GIFS







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InfernoSoul
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« Reply #12 on: May 26, 2015, 08:30:56 AM »

Added 2 new skills for the Ranger class


Fury Arrows - - Fires 10 arrow projectiles to the right or left rapidly




Sky Strike - - Fires 10 arrow projectiles downwards rapidly

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InfernoSoul
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« Reply #13 on: May 27, 2015, 09:16:03 AM »

Finished remaining 2 skills for the Ranger class


Telekinetic Arrows - - Fires 10 arrow projectiles that can be controlled with the arrow keys (player is immobile during telekinesis)




Arrow Burst - - Fires 20 arrow projectiles in a random direction (360 degrees)

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InfernoSoul
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« Reply #14 on: May 28, 2015, 09:45:44 AM »

DESERT BOSS: SANDSTORM TITAN


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InfernoSoul
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« Reply #15 on: May 30, 2015, 02:45:41 AM »

Working on the new Mage class


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InfernoSoul
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« Reply #16 on: May 30, 2015, 09:11:26 AM »

2 new Mage skills added:


Water Jet - - Shoots a stream of water that deals 100% damage



Fire Surge - - Shoots a fiery burst that deals 150% damage

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InfernoSoul
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« Reply #17 on: June 01, 2015, 08:00:09 AM »

New skill added for the Mage class


Thunder Strike - Summons a bolt of lighting that deals 200% damage to enemies

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InfernoSoul
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« Reply #18 on: June 02, 2015, 09:19:00 AM »

Worked on a new Mage skill today


Levitation - - Gives player ability to fly for 5 seconds

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InfernoSoul
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« Reply #19 on: June 03, 2015, 07:37:23 AM »

More higher quality GIFS recorded with LICEcap




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