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TIGSource ForumsDeveloperDesignModding within a metaverse, where all games are connected and consistent...
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Retrotation
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« on: May 19, 2015, 10:52:53 PM »

Can a metaverse happen?

What about in virtual reality?

Developing content for such a game is becoming reality.
https://www.kickstarter.com/projects/1760210928/voxelnauts-vr-mmo


What kind of total conversion mod would you create, given a simplified system and pipeline for modding, under the context of a seamlessly consistent gaming universe?
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Retrotation
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« Reply #1 on: May 20, 2015, 01:32:49 AM »

Voxelnauts is set up such that there are thousands of planets where each planet is its own mod, with different rulesets, items, monsters, story, and resolution of voxels.  These planets are not only made by us, but by anyone who wants to - including other development teams and publishers.  Travel between planets to experience vastly different hand crafted worlds and live the fantasy life of your choosing.  With Virtual Reality, you can do this as if you were really there.

Getting into the meat of it, our metaverse system works using a system of 'entities', aka programmable objects. A monster, weapon, piece of food, switch to a door, rideable mount, airship ~ they all work under the same system, and we're creating templates that will allow you to easily integrate and learn the system; all while you are given the freedom to create from scratch.

Entities can travel with your character between planets, and planet owners' may place restrictions on banned items, choose customized filters, or prevent outside items entirely in their game modification.
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