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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)TutorialsCustom Character Controller with Camera Collisions
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renaissanceCoder1
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« on: May 20, 2015, 08:24:04 PM »

Hello coders. Here is the kick-off tutorial for our new character controller series.

In this series we plan to go in depth into some of the most common character controllers - including the cameras that accompany them. There will be a 3D series and a 2D series (coming up next month).

As always, enjoy! And leave feedback. Smiley





The complete character controller playlist can be found here: https://www.youtube.com/playlist?lis...roxHe85Ex5Q6Dy

Visit our channel to see what else we are cooking up here: https://www.youtube.com/channel/UCkU...aDaImZq2Fgsyjw
« Last Edit: June 01, 2015, 12:51:17 AM by renaissanceCoder1 » Logged
renaissanceCoder1
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« Reply #1 on: May 23, 2015, 10:58:12 AM »

Here is part two of the series, where I will teach you how to code jumping functionality in C#.
 



 
Looking forward in this series, we will be dealing more with camera manipulation and collisions.
 
Hope this helps someone, enjoy!
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renaissanceCoder1
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« Reply #2 on: May 26, 2015, 03:11:45 PM »

Here is part three. You will learn how to extend the CameraController class to enable zooming and orbiting around your camera's target.





Our next video will cover camera collisions and character occlusion prevention.
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rhill
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« Reply #3 on: May 27, 2015, 10:16:12 AM »

Okay, definitely interested in your approach to collisions and occlusion prevention. Like a lot of these things, there's probably a dozen different ways you can approach it which have different feels or would be useful in different types of games.

This was a breakdown of different 2D camera movements, so I've had it in the back of my head thinking what happens when you start dealing with 3 dimensions.
http://www.gdcvault.com/play/1022243/Scroll-Back-The-Theory-and
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renaissanceCoder1
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« Reply #4 on: May 27, 2015, 06:05:28 PM »

I have tried many ways of solving the issue - but I will be teaching my favorite approach soon ...This week probably (:
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renaissanceCoder1
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« Reply #5 on: June 01, 2015, 12:48:06 AM »

The camera collision tutorials are finally here. Learn how to handle camera collisions and character occlusion with your character controllers.

Collision and Occlusion Concept -



Implementing a Collision Handler Class -



Wrapping Up the Collision Handler Class in Our Camera Controller - https://youtu.be/7BcxyHi4Jwo

Do you like our videos? Let us know how we can improve! We are still new to making tutorials so your feedback is appreciated.
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