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TIGSource ForumsDeveloperAudioEPANALEPSIS soundtrack released!
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Audiosprite
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« on: May 21, 2015, 07:24:48 AM »

Hey guys, it's my extreme pleasure to present to you the soundtrack for Cameron Kunzelman's brand new adventure game, EPANALEPSIS. I worked on this for the better part of a year and and I couldn't have asked for a more fun or challenging game to contribute to. I would love to hear any comments or critiques you audio folks have!

https://soundcloud.com/audiosprite/sets/epanalepsis
https://audiosprite.bandcamp.com/album/epanalepsis
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Jasmine
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« Reply #1 on: May 21, 2015, 07:51:43 PM »

I've already raved and ranted enough. This is an extremely solid soundtrack, man!
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Barendhoff
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« Reply #2 on: June 01, 2015, 10:44:10 AM »

Great, great music! I'm particularly fond of the clarinet in Cascabel and Pasus. Well done! (((:
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Audiosprite
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« Reply #3 on: June 02, 2015, 07:03:55 AM »

Thank you! Appreciate the nice words, guys. Thanks for listening.
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Audiosprite
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« Reply #4 on: November 21, 2015, 09:28:56 PM »

This game is six months old today, so I put the OST to free for the week :v https://audiosprite.bandcamp.com/album/epanalepsis
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ashtonmorris
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« Reply #5 on: November 22, 2015, 08:04:07 AM »

Great OST really inspiring!
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Ashton Morris - Composer & Sound Designer

Roah * Bomblsinger * Goliath * Wings of Vi * Lemma * Bit Heroes * Star Command Galaxies


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dawid w. mika
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« Reply #6 on: November 22, 2015, 08:39:25 AM »

This is really good, thank you!
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CBStegeman
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« Reply #7 on: November 22, 2015, 09:09:47 AM »

Great work man, you cover a lot of musical ground! I especially like the Meat Puppets vibe I get from Stapled Zines and Rachel.
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Audiosprite
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« Reply #8 on: November 24, 2015, 07:32:51 AM »

Thanks guys [: and yeah CBS I was listening to Nirvana's acoustic album for that song a lot lol
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Chris / Level Beat
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« Reply #9 on: November 27, 2015, 12:44:13 PM »

Nice job! Pretty versatile soundtrack too! Was this your idea to diversify or did the devs require it?
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Audiosprite
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« Reply #10 on: November 30, 2015, 08:39:58 AM »

Hey Chris, thanks man. I just did what I felt like & the dev supported it  Smiley
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