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TIGSource ForumsCommunityTownhallVolvox - Organic triangular puzzle & Demo online
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Sumero
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« on: May 21, 2015, 03:39:09 PM »

Hi everyone,
I would like to introduce Volvox, now on Greelight.

Volvox is a puzzle based on a triangular grid: the characters, called Trimoebas, are unicellular organisms that are trying to build the first pluricellular beings. On their three sides the Trimoebas bear functional properties, such glue, explosive, or hooks, but they are useful only if the Trimoebas are correctly rotated: you will have to move on the right path and make the Trimoebas overstep each other to complete the mission. Volvox is featured by emergent gameplay, and it has 250 levels based only on 7 properties. I prepared an online WebGL demo, if you want to try, with 15 levels (it will take a bit to load). I hope you like it!




and here instead there is a





Details
The game has a strong message of love for the life; I start with a really small being such a single cell to exalt the beauty of something of simple like a worm. The basic mechanic of the game is the rolling without slipping, a geometric relationship between the phase and the path traveled by an object. Modifying the path you can influence the phase of a trimoeba. and It is important to make the Trimoebas properties work correctly. The most important property is the Key, the green side: you have to align it with special object called doors. To reach this goal contrasting the physics of the game you have to use other properties:
  • Glue: attach a Trimoeba to another
  • Insulating: it does not react with any other property
  • Explosive: destroy a Trimoeba and the facing one
  • Hooks: let Trimoebas to climb
  • Vitalizer: give life to the facing Trimoeba
  • Food: collecting 3 pieces of food you can clone a Trimoeba
There is also another secret property for the final levels. Each property has more than one usage, for example glue can be also used to build a tower of Trimoebas preventing them to slipping down. The game is a kind of flexibility trainig, intended to test the ability of the player to see different usages for the assets on tap.



The music is made using the hang, an instrument invented only in 2000, not yet associated to anything of particular, perfect to describe a time before the time, the time of creation. The background also are based on triangles, semi-procedurally drawn, and inspired to ferns or insect legs seen under the microscope. Relationships between background structures can be found, evoking ecosystemic feelings.



Probably Volvox will be released by the end of june for desktop, and in autumn for mobile. If you like it, please help me upvoting and sharing the campaign, the demo, or the Facebook page.
Many thanks!

Sumero

Other screenshots:




« Last Edit: May 24, 2015, 07:47:33 PM by Sumero » Logged
jeremiah
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« Reply #1 on: May 24, 2015, 04:35:01 PM »

WHOA. This looks freaking amazing! I didn't have high hopes from the screenshots, but the puzzle aspect in the videos appears very solid. Reminds me somewhat of World of Goo, but a puzzler using rotating triangles.... that is truly unique.

You really need to fix your links though. Your first link is broken as well as your "demo" link. I'd love to play it, but couldn't find the site even after trying to manually correct the broken URL.

Even though the screenshots made me skeptical at first, you've got a great style there. It's kind of charming. The fractals are a nice touch as well. I can't believe you haven't gotten responses here (maybe fixing the links will help?), but don't give up on this one.
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Sumero
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« Reply #2 on: May 24, 2015, 08:09:52 PM »

WHOA. This looks freaking amazing! I didn't have high hopes from the screenshots, but the puzzle aspect in the videos appears very solid. Reminds me somewhat of World of Goo, but a puzzler using rotating triangles.... that is truly unique.

You really need to fix your links though. Your first link is broken as well as your "demo" link. I'd love to play it, but couldn't find the site even after trying to manually correct the broken URL.

Even though the screenshots made me skeptical at first, you've got a great style there. It's kind of charming. The fractals are a nice touch as well. I can't believe you haven't gotten responses here (maybe fixing the links will help?), but don't give up on this one.

Really many thanks for your reply and your segnalation, jeremiah, I fixed all the links now.

I think that Volvox and World of Goo have a common ancestor in Lemmings, at least Volvox is directly inspired in lemmings: the explosion is a transposition of the Lemmings ways to dig, the glue of the builder, the hooks of the climber.

The campaign is not going on too well, so can I ask what made you skeptical at first? I'm desensitized about Volvox appearenc, by now Smiley

Thanks
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jeremiah
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« Reply #3 on: May 25, 2015, 05:20:10 AM »

The game basically looks like a coloring book or a child's drawing. This style is actually pretty charming like I said, but when I first saw the screens it also set my expectations way low. The video resolves that and I hope most people who are pointed to the video will be won over.

I feel you on having a stalled campaign.

By the way, I took a try at your demo. Exactly what I was expecting!  Hand Clap
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Sumero
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« Reply #4 on: May 25, 2015, 10:20:32 AM »

The game basically looks like a coloring book or a child's drawing.

Really interesting point of view, I drawn the sprite with watercolor-carandaches to give impression of diffusion / osmosis between cells, but still it gives a drawing effect.

I feel you on having a stalled campaign.

Probably I have not fixed the center of Steam user's tastes  Shrug However I still have a month of developement Smiley

Thanks, jeremiah
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