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TIGSource ForumsCommunityDevLogsDoors - Atmospheric logic game RELEASED [Steam]
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Author Topic: Doors - Atmospheric logic game RELEASED [Steam]  (Read 6015 times)
MutantGopher
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« on: May 27, 2015, 08:39:45 AM »







Bacon.

Doors is a first person logic game where your sole purpose is to traverse a strange world in search of bacon. Everything is based on one simple concept; use logic to determine where you will go. Be careful - some doors lead to bacon, while others lead to death. You will be tested - but you will stop at nothing to achieve the ultimate reward in life: Bacon, and maybe begin to understand where you are... and why.  This is a short indie game developed by a one-man-team. Inspired by Limbo, The Stanley Parable, and the Portal Series, Doors attempts to bring something new to the puzzle genre.

If you have any questions or comments, feel free to send an email to [email protected]




Doors is now released!  Get it here:
http://store.steampowered.com/app/395350



Steam: http://store.steampowered.com/app/395350
Official Site: http://doorsgame.com/
Twitter: https://twitter.com/MutantGopher

« Last Edit: February 12, 2016, 12:14:35 PM by MutantGopher » Logged
MutantGopher
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« Reply #1 on: May 27, 2015, 06:27:09 PM »

You can now check out the Steam Greenlight concept here:
http://steamcommunity.com/sharedfiles/filedetails/?id=450344896
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Bluebutton
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« Reply #2 on: May 27, 2015, 10:31:43 PM »

Interesting concept, although I worry about the complexity. Are there any other mechanics other than choosing a door?

Awesome music on the trailer, did you compose it yourself?
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JohansenIndustries
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« Reply #3 on: May 28, 2015, 01:18:29 AM »

I'm curious about how important the 'atmosphere' of the game is, because you haven't mentioned it in your written stuff, but that seemed to be the main (only, almost) drive of the video?

THe core concept doesn't turn me off, but I'd need to know more information to know whether I - as someone who likes logic puzzles as much as the new logic-puzzle-liking man - would buy the game. The concept doesn't sell itself to me.
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matt_b
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« Reply #4 on: May 28, 2015, 04:03:19 AM »

Your first puzzle risks alienating orthodox jews, muslims & vegetarians, but I'd definitely be interested in a game like this having enjoyed the deductive reasoning in Tom Jubert's work like ir/rational & Talos Principle. Although please make it more than just a 3d multiple choice test in blank corridors. There's lots of scope for clever mechanical stuff that can be done in a 1st person view (FOV & proximity triggers, false perspective, wierd physics, camera manipulation...), & a richer environment like in Talos or The Witness would make a more compelling experience.
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MutantGopher
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« Reply #5 on: May 28, 2015, 07:23:32 AM »

Thanks everybody for the comments.  

Interesting concept, although I worry about the complexity. Are there any other mechanics other than choosing a door?

Awesome music on the trailer, did you compose it yourself?

No the game is very simple.  More on that in a minute...
The music was from  the asset store by this guy: https://davidgarciadiaz.squarespace.com/.  (Credit will be given in-game and possibly in the final trailer.)

I'm curious about how important the 'atmosphere' of the game is, because you haven't mentioned it in your written stuff, but that seemed to be the main (only, almost) drive of the video?

THe core concept doesn't turn me off, but I'd need to know more information to know whether I - as someone who likes logic puzzles as much as the new logic-puzzle-liking man - would buy the game. The concept doesn't sell itself to me.

You make a good point.  Part of the problem is that it's difficult to convey what exactly the player is doing in a trailer video like this.  When I release the final game I should have more video(s) that  explain the concept a bit better.  

In addition, the atmosphere of the game is important.  I hope when the player is playing, it will feel almost abstract, or maybe like he/she is not in a normal space.

For example, at several points throughout the game the corridors that the players travel through are shaped like "impossible geometry" (think Escher).  There are several places that hopefully cause the player to challenge his/her perception of space inside the game.  These mostly serve to make everything more interesting, since the game is basically a walking simulator of sorts.

Your first puzzle risks alienating orthodox jews, muslims & vegetarians, but I'd definitely be interested in a game like this having enjoyed the deductive reasoning in Tom Jubert's work like ir/rational & Talos Principle. Although please make it more than just a 3d multiple choice test in blank corridors. There's lots of scope for clever mechanical stuff that can be done in a 1st person view (FOV & proximity triggers, false perspective, wierd physics, camera manipulation...), & a richer environment like in Talos or The Witness would make a more compelling experience.

Actually the whole game might be alienating jews, vegetarians, etc. Grin  Throughout the entire game, the player is always trying to reach the bacon.  When he chooses the correct door, it leads to the next puzzle, which needs to the next puzzle, etc.  At the end of the game the player is rewarded with bacon.  But pretty much every puzzle is a choice between 1 door that leads to bacon, and one or more other doors that lead to death.  

I do try to do a bit of "clever mechanical stuff" with false perspective and such.  If you have any specific suggestions I'd be more than glad to hear them.  The more amusing to the player, the better.

As far as richer environments go... there's only so much I can do.  At this point I'm developing the game by myself, and most likely with time constraints - so admittedly the environments are looking somewhat bland.  However I'm trying to use that to build a certain mood.

Also because I'm working on the game alone, it will most likely be somewhat short.  However, I've considered making a community puzzle editor so players can create and share their own puzzles via the Steam Workshop - though I don't know how feasible that is yet.  How interested would you be in a feature like this?

On one last note, I hope to keep the price of the game under $5 if I can.
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GrumpyGiant
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« Reply #6 on: May 28, 2015, 09:27:26 AM »

What's to prevent the player from just trying one door, then restarting and trying the other?
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MutantGopher
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« Reply #7 on: May 28, 2015, 09:32:04 AM »

What's to prevent the player from just trying one door, then restarting and trying the other?
Nothing.
Given that it's a logic game where each puzzle has a definite solution, there's always going to be the possibility that the player just picks random doors until he/she gets it right.  Though I don't know what the benefit of doing that would be.  Also note that there will be more doors to choose from later in the game. 
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MutantGopher
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« Reply #8 on: May 28, 2015, 09:43:58 PM »

Here is a more advanced puzzle I'm working with:

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JohansenIndustries
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« Reply #9 on: May 29, 2015, 01:07:54 AM »

I think as long as you have a door with an obviously correct statement, it'll be hard to make it advanced.

Although, I might only think that because the advanced puzzle only has two doors that actually matter.
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MutantGopher
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« Reply #10 on: May 29, 2015, 06:50:28 AM »

Which one do you think is obviously correct?
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jamesprimate
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« Reply #11 on: May 29, 2015, 07:22:09 AM »

i like this. would def experience it. especially if it gets to absurd levels of complexity!
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MutantGopher
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« Reply #12 on: May 29, 2015, 07:26:11 AM »

i like this. would def experience it. especially if it gets to absurd levels of complexity!
Thanks, that's part of the goal.

If you like what you see, don't forget to check out the Steam, Facebook, Twitter, and/or IndieDB pages!
http://steamcommunity.com/sharedfiles/filedetails/?id=450344896
https://www.facebook.com/doorslogicgame
https://twitter.com/MutantGopher
http://www.indiedb.com/games/doors/
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JohansenIndustries
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« Reply #13 on: June 01, 2015, 02:17:32 AM »

Which one do you think is obviously correct?
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MutantGopher
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« Reply #14 on: June 02, 2015, 12:02:01 PM »

Doors is now on Steam Greenlight!
Vote here:
http://steamcommunity.com/sharedfiles/filedetails/stats/454015547
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MutantGopher
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« Reply #15 on: June 03, 2015, 11:26:47 AM »

A screenshot from the game:




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MutantGopher
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« Reply #16 on: June 04, 2015, 06:41:59 AM »

Doors has maintained a solid 60%-40% yes-no vote ratio on Greenlight so far!
According to the Greenlight stats, the average ratio for games in the top 50 is only 26%-74%.


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MutantGopher
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« Reply #17 on: June 04, 2015, 11:10:11 AM »

After less than 48 hours on Greenlight, Doors is 78% of the way to the top 100!
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MutantGopher
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« Reply #18 on: June 04, 2015, 10:24:07 PM »

Another screenshot from the Doors Greenlight page:



http://steamcommunity.com/sharedfiles/filedetails/?id=454015547
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Moth
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« Reply #19 on: June 05, 2015, 12:57:38 AM »

Love the trailer and the concept so much. I'll be excited to see what the later rooms will be like. Also, I really enjoyed the music!
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