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333508 Posts in 10745 Topics- by 8461 Members - Latest Member: egasimus

February 09, 2010, 04:23:47 AM
TIGSource ForumsCommunityCompetitionsCockpit Competition
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Author Topic: Cockpit Competition  (Read 24292 times)
Derek
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« on: February 20, 2009, 02:52:54 AM »


This is a TIGSource TIGER Assault Free Form Competition.

What is TIGSource?  You're sitting in it.

What is TIGER Assault?  TIGER Assaults are short competitions based around a particular theme.  The emphasis is on collaboration, sharing, and, most of all, the completion of projects.  I.e., it's an exercise in making small, tight, enjoyable/interesting games that can be played from beginning to end.  There are no prizes involved.



The theme of the game is cockpits.  Technically, a cockpit is the area where a pilot controls an airplane, but in this competition, it can be any kind of vehicle or thing you might control.

There have been many great cockpit games in the past, like Microsoft Flight Simulator, Mechwarrior, TIE Fighter, Wing Commander, Quarantine, Robocop 3, etc., and more recently, Steel Battalion and yes, even Metroid Prime.  And there have been some real stinkers, too (*cough* Sewer Shark *cough*).  But even so, cockpits are a rare sight in games - there's still a lot of unexplored territory here.

How you want to define the cockpit in your game is up to you, but it should play a pivotal role in how you design your game!

Also, to quote toastie:

I don't think simple 3d is very hard to do. I think this compo can be a good introduction to it for people who have never done it.

BUT!  There's no reason why you couldn't also do a cockpit game in 2d.  Remember the boss of the first level of Battletoads?  Use your imagination!



Start Date: Sunday, February 22nd

End Date: Sunday, March 29th (Around Midnight)

Rules:

- Entries should be started and ended within the time frame of the competition to be considered for judging (but it's OKAY if you start thinking/prototyping a bit earlier).

- Using pre-existing game engines is OKAY.

- Entries must be made for the competition only (but you can do whatever you wish with them once they're finished).

- Collaborations are allowed and, in fact, are welcomed.

- As usual, you should start a thread to track the development of your game!  Please put your thread in the Cockpit Compo subforum.

- You may submit more than one game.

- Submit your game by declaring "FINISHED" on your game's thread.  Include the download link to the latest version of the game somewhere where I can find it.

Okay, let's do it! Evil
« Last Edit: February 20, 2009, 03:49:09 PM by Derek » Logged
increpare
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« Reply #1 on: February 20, 2009, 02:55:22 AM »

great great; I'm in Smiley
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Synnah
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« Reply #2 on: February 20, 2009, 03:12:34 AM »

Oh man oh man oh man! New compo!

The compo image is excellent, too. I really hope we see a swathe of Space Harrier-style cockpit games!
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood.

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Don Andy
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« Reply #3 on: February 20, 2009, 03:19:42 AM »

I WILL participate in this compo and I WILL get a game out this time.

Also, I'll too use this as an opportunity to dabble in 3D. It doesn't have to be the next Killzone 2 (in terms of graphics) to be a good game.
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Gainsworthy
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« Reply #4 on: February 20, 2009, 04:04:47 AM »

Front Page this! Cthulhu's still staring at me, with those eyes.

ALSO I have nooooooo idea what to try and make. I'll think hard.
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Actually, no, that doesn't really make sense. Alcatig?
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« Reply #5 on: February 20, 2009, 04:20:09 AM »

BOOOOOOOOOOOM

Another compo to start and not finish!
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i am john blow
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« Reply #6 on: February 20, 2009, 04:22:08 AM »

i have a few ideas..
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increpare
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« Reply #7 on: February 20, 2009, 04:24:56 AM »

man going to have to resist the temptation to make a mech game

(or am I? : D )
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Don Andy
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« Reply #8 on: February 20, 2009, 04:36:41 AM »

Another compo to start and not finish!

Yeah, I fear that too. I have a really cool idea, but I think I'd need thrice the time to complete it. Maybe I can cut it down and only finish some bare essentials of it for the compo and later add the rest.
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Synnah
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La la la la - oh, what fun!


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« Reply #9 on: February 20, 2009, 04:48:04 AM »

man going to have to resist the temptation to make a mech game

(or am I? : D )

Do it! I want to see more of your 3D stuff! I never got to see your tests of Terry's raytracing engine.

Also, as ever, I'm up for doing music for anyone who wants stuff; assuming I can fit it into my schedule for the next month WTF
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood.

My music. Will compose for free!
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« Reply #10 on: February 20, 2009, 05:11:07 AM »

I'll be in-like!
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« Reply #11 on: February 20, 2009, 05:17:39 AM »

Im in like a rapist!

Is someone important going to start a collabroations thread again?
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Alec
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« Reply #12 on: February 20, 2009, 05:31:49 AM »

Im in like a rapist!

Is someone important going to start a collabroations thread again?

http://forums.tigsource.com/index.php?topic=4824.msg156052#msg156052
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« Reply #13 on: February 20, 2009, 05:54:01 AM »

YES! My first competition here Tongue (frankly my first competition game making related ever, anyways Tongue)

Count me in!
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« Reply #14 on: February 20, 2009, 06:16:16 AM »

This idea is totally crazy , I'm going to try something Wizard
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