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TIGSource ForumsCommunityDevLogsSleepers - Survival horror (devlog)
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Bambino2012
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« on: May 28, 2015, 09:22:36 AM »

Hi everyone!

My name is Bruno Cesteiro, I'm the lead programmer on “Sleepers”.

Sleepers is a survival horror game that takes place in the future, where the player controls a character who wakes up in a spaceship, with no memory of what happened.


After moving around a bit around the ship, the player will soon find out that something is wrong with the ship. Most of the crew is dead. The survivors are insane or changed.
If you played System Shock 2, you probably know where this is going to. I’m also a great fan of Pandorum 

We just announced the game, you can see the Teaser Trailer here :





Gameplay

The player wanders in a dark and claustrophobic space ship.
Sound plays a very important role in the game. Enemies are aware of the sounds of opening doors, the player’s footsteps or coughing.
Avoiding to make noise is the best strategy to use in the game, although the player can also engage in melee and ranged combat.
The different sections of the ship have been locked or secured by the crew, which means that most of the areas will not be accessible from the start. As the player progresses, more areas will be available.

Combat

There’s melee and ranged combat. Melee is somewhat effective against some enemies, while some others will be harder to hit.
Ranged combat is limited by ammunition. We’re doing this (original) Resident evil style, where the player has guns but has to decide when to spend ammo.
Basically we don’t want the player to feel completely unprotected, just running around and hiding in closets, but we don’t want him to feel too powerful either, or else this would turn into a shooter..

Screenshots






Devlog

I’ll try to keep this updated with screenshots and development news.

You can also follow us in these other fantastic places :

IndieDB ->  http://www.indiedb.com/games/sleepers-the-game
Twitter -> https://twitter.com/MrCamel101
Facebook ->https://www.facebook.com/camel101
Game Page ->http://sleepers.camel101.com/

Thanks for reading Smiley
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MutantGopher
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« Reply #1 on: May 28, 2015, 10:33:35 AM »

Looks good.
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Bambino2012
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« Reply #2 on: June 09, 2015, 06:28:28 PM »

Sleepers is one of these games that has a very strong focus on the narrative. We don’t want to create a game where the player is simply running away from a beast or killing zombies wielding a Beretta in each hand.

What we want is the player to feel emotionally attached to the story, while trying to find out what happened, and later doing what needs to be done. The story itself is horrifying, and perhaps more scarier than all the abominations that the player will find in the game.

That’s what we’re trying to achieve here: not just visual horror, but also psychological horror.

As you may or may not know, the game takes place aboard a spaceship in a futuristic setting.

Why did we choose this setting?

First of all, we are all sci-fi nerds in the team.

But mostly because the idea of being trapped in a ship, just by itself, is horrifying. Of course the same can be said about a base in the arctic, or a house in a haunted forest, but the notion of being locked in a place where there’s nothing but the void around you, is terrifying.

Add all the insanity that’s going to happen to the player during the game, and we’ve got a true nightmare setting.

The ship is really big. It’s supposed to be in space for months during its travels, so it has all the necessary infrastructures for the crew to hold on so long far from home: sleeping quarters, mess halls, gym, cinema, lounges, medical bays, prison, pool, conference rooms among others, plus all the mechanical and electronic systems of the ship. These are all spread among 8 levels that the player will need to explore.

The ship has open (and more vulnerable) areas, but it also has tight spaces that can be useful to move quietly between certain sections.
You can see an example of each below:



And another one



Thanks for reading !

Bruno
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RujiK
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« Reply #3 on: June 10, 2015, 06:25:10 AM »

Looks pretty neat! Kinda looks like that other indie space horror game Routine. Can you interact with anything like levers, drawers, buttons, etc.
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Bambino2012
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« Reply #4 on: June 10, 2015, 06:43:05 AM »

Hi Rujik,

Yes you can, I'l post a gameplay video soon.
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Bambino2012
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« Reply #5 on: August 22, 2015, 12:59:36 PM »

Hi everyone,

Just posting a screenshot that I took during one of our play sessions Smiley

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