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TIGSource ForumsPlayerGeneralWhat problems are game developers facing today?
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Author Topic: What problems are game developers facing today?  (Read 3647 times)
daovader
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« on: May 29, 2015, 04:22:27 AM »

Hi everyone,
i am trying to find out what problems game developers are facing today. This is why i am doing a survey to better understand what your pain points are.

So please check out this short survey.
http://goo.gl/forms/9jEKGFECht

If you are interested in the outcome and aggregated results, feel free to leave your email at the bottom of the survey.

Thanks for your help.
Sebastian
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MeshGearFox
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« Reply #1 on: May 29, 2015, 03:33:04 PM »

I KEEP GETTING YIFFED WHENEVER I TRY TO OPEN UP C++.
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quan
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« Reply #2 on: May 29, 2015, 07:26:25 PM »

capitalism
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FK in the Coffee
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« Reply #3 on: May 29, 2015, 07:36:22 PM »

Gentleman feminism  Gentleman
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quan
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« Reply #4 on: May 29, 2015, 07:50:44 PM »

sjw ruin muh games  Cry
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jamesprimate
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« Reply #5 on: May 29, 2015, 08:35:18 PM »

the physical human limitation of sleep
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zarxto
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« Reply #6 on: May 30, 2015, 02:15:44 AM »

the physical human limitation of sleep

So back in 2005 Humans could stay up all they want creating games?

Dang, No wonder Notch got so far..
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J-Snake
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« Reply #7 on: May 30, 2015, 03:35:14 AM »

Does the vast majority of players even know what sjw is?
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Independent game developer with an elaborate focus on interesting gameplay, rewarding depth of play and technical quality.<br /><br />Trap Them: http://store.steampowered.com/app/375930
lithander
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« Reply #8 on: May 30, 2015, 06:30:46 AM »

a lack of ambition!
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Sik
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« Reply #9 on: May 30, 2015, 10:33:00 AM »

So back in 2005 Humans could stay up all they want creating games?

We didn't have Facebook and Twitter interrupting us every two seconds.
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Sgt. Pepper
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« Reply #10 on: May 30, 2015, 11:40:49 AM »

In 2005, there was no TIGForums, so we didn't check back here every 5 minutes for every 1 minute coding
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MeshGearFox
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« Reply #11 on: May 30, 2015, 07:45:27 PM »

LITERALLY OPENED CODE:BLOCKS LITERALLY GOT A FACE FULL OF WEREWOLVE WEREDICKS.

HOW CAN I WRITE A SPRITE CLASS WHEN I CAN'T SEE THE SCREEN THROUGH THESE VEINY KNOTS.
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eyeliner
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« Reply #12 on: May 31, 2015, 09:31:59 AM »

Does the vast majority of players even know what sjw is?
Nope. Me neither.
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Yeah.
starsrift
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« Reply #13 on: May 31, 2015, 02:08:39 PM »

Mesh, you should try keeping your werewolf dicks on another computer. Or a thumbdrive.
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"Vigorous writing is concise." - William Strunk, Jr.
As is coding.

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And a slice of lime, plus a shot of tequila.
BomberTREE
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« Reply #14 on: May 31, 2015, 03:12:33 PM »

Gentleman feminism  Gentleman
Definitely affects me on a daily basis somehow, I know it.

But realistically if I didn't need to exercise and sleep I'd be notch by now.
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ProgramGamer
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« Reply #15 on: May 31, 2015, 05:15:58 PM »

Does the vast majority of players even know what sjw is?
Nope. Me neither.

Quick google search:

SJW = social justice warrior
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daovader
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« Reply #16 on: June 01, 2015, 01:47:46 AM »

Interesting discussion :-).
Thanks for all the great feedback so far.

Would be really good to get some more to fill out the short survey.

Thx,
Sebastian
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Mittens
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« Reply #17 on: June 01, 2015, 02:31:31 AM »

flooded markets, overwhelmingly apathetic audiences, insane production costs, depression, working poverty, obscurity , nihilism, emails from "app promotion agencies", spammy forum messages asking dev's to fill out surveys, reading forums, the internet, etc.
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ProgramGamer
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« Reply #18 on: June 01, 2015, 02:36:29 AM »

Nihilism is an issue? How and since when?
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Cobralad
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« Reply #19 on: June 01, 2015, 02:49:14 AM »

Quote from a quote from a steam grenlight developer forums:
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I only managed to sell 5 copies of my game the first day. The game had 5433 clicks, but only 5 people actually purchased it.
Quote
I released my game 20 days ago, seems would sold 10~30 units per month.
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