oahda
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« Reply #20 on: June 01, 2015, 03:57:27 AM » |
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le irony of le truth
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Sik
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« Reply #21 on: June 01, 2015, 06:21:02 AM » |
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I released my game 20 days ago, seems would sold 10~30 units per month. Sadly that's already better than 99.99% of indies.
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oahda
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« Reply #22 on: June 01, 2015, 06:24:36 AM » |
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how does one determine whether it's the game or the marketing that's bad?
or both?
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Schoq
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« Reply #23 on: June 01, 2015, 12:31:58 PM » |
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serious reply: good marketing gives an initial spike of sales while game quality keeps sales up over time
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♡ ♥ make games, not money ♥ ♡
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amateurhour
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« Reply #24 on: June 02, 2015, 07:28:13 PM » |
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Steam Refunds
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Conker
Guest
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« Reply #25 on: June 02, 2015, 11:08:08 PM » |
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I wish I was around when indie games were niche and underground.
Indie is now a title slapped on things in the same aspect as you would tag a game as FPS or MMORPG. Its a selling point now, and I think that is strange.
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b∀ kkusa
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« Reply #26 on: June 03, 2015, 03:31:44 AM » |
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It's about time to create a new title , since indie nowadays are big teams pretending to be indie. Steam Refunds
focus on the first 2h of your game ,make it awesome, put a timer of 2h, when time ticks off, THE END screen, and game shuts down. you win.
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Schrompf
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« Reply #27 on: June 03, 2015, 04:13:48 AM » |
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Well... if "make your game awesome" are news to you, you got other problems than Steam refunds.
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Snake World, multiplayer worm eats stuff and grows DevLog
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b∀ kkusa
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« Reply #28 on: June 03, 2015, 04:39:44 AM » |
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Steam Refunds
focus on the first 2h of your game ,make it awesome, put a timer of 2h, when time ticks off, THE END screen, and game shuts down. you win. Well... if "make your game awesome" are news to you, you got other problems than Steam refunds.
Do you even try to understand? And by the way steam is full of game where devs didn't even now that a game have to be awesome, even aaa.
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Schrompf
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« Reply #29 on: June 03, 2015, 04:43:35 AM » |
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And by the way steam is full of game where devs didn't even now that a game have to be awesome, even aaa. Indeed. And that's why I think Steam Refunds are a good thing, not the next big obstacle of Indie Development. But that's too much derailing, this is better left for the dedicated Refund thread over there.
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Snake World, multiplayer worm eats stuff and grows DevLog
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ProgramGamer
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« Reply #30 on: June 03, 2015, 04:47:07 AM » |
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My guess as to why they've decided to introduce refunds is because they noticed that games either get crazy mileage (200+ hours) or almost none (30 minutes and then quit).
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Boreal
Level 6
Reinventing the wheel
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« Reply #31 on: June 03, 2015, 05:47:53 AM » |
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I think it's because of Hatred.
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ProgramGamer
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« Reply #32 on: June 03, 2015, 05:53:35 AM » |
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That might be the case as well. Probably most definitely is the case.
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Boreal
Level 6
Reinventing the wheel
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« Reply #33 on: June 03, 2015, 05:55:10 AM » |
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In any case, it's a great thing.
And it's absolutely HILARIOUS that certain developers actually think it's a bad thing. Make good games and it's not a problem, FFS.
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oahda
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« Reply #34 on: June 03, 2015, 05:58:35 AM » |
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Unless people play the full, good game and then ask for a refund to buy something else and so on and on. How many would do that? And would the way it's set up allow for that? How does the refund thingy work anyway?
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Cobralad
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« Reply #35 on: June 03, 2015, 06:08:32 AM » |
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its less than 2 hour of play time and two weeks since purchase
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oahda
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« Reply #36 on: June 03, 2015, 06:11:42 AM » |
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What if the game really is supposed to take 8 hours but someone looked up a speedrun and then ran through the game in 2 hours? :OOOOO
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b∀ kkusa
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« Reply #37 on: June 03, 2015, 06:26:35 AM » |
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I guess they'll check the achievements for this. And for games without achievement meeeeh.
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Cobralad
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« Reply #38 on: June 03, 2015, 06:37:28 AM » |
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I think in that case a person is an idiot who ruins his entertainment for free.
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oahda
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« Reply #39 on: June 03, 2015, 06:38:04 AM » |
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I guess they'll check the achievements for this. And for games without achievement meeeeh.
I feel the opposite. Games with achievements uuughhghhghhg.
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