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877305 Posts in 32856 Topics- by 24295 Members - Latest Member: raithza

May 19, 2013, 05:35:18 AM
TIGSource ForumsCommunityCompetitionsOld CompetitionsCockpit Competition[CANCELED]Lead Ye Bots Redux
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Author Topic: [CANCELED]Lead Ye Bots Redux  (Read 6144 times)
Hempuli‽
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« Reply #30 on: February 23, 2009, 12:43:06 PM »

So, it's up to Synnah if he can compose 4 songs from the same theme. x)
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GNNNRRBRRNIBRIR
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mrfredman
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« Reply #31 on: February 23, 2009, 01:16:52 PM »

So, it's up to Synnah if he can compose 4 songs from the same theme. x)

[ Synnah Endorsement]
Oh I'm sure he'll come up with something incredible that will totally make your game, he's always come through with greatness for me!
 Beer!
[/Synnah Endorsement]

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Synnah
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La la la la - oh, what fun!


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« Reply #32 on: February 23, 2009, 01:51:38 PM »

Oh man, geez  Embarrassed. Thanks mrfredman!

I should be able to do it, yes. I'll PM you soon with the specifics, Hempuli, but it shouldn't be too much extra work to create 4 versions of the same ambient track, each with different tonalities and with certain sounds specific to them (Like the electricity-sensing bot, which could have most of the sounds muted and added... electric-y noises). If you can get MMF2 to switch between OGGs, and still keep the track position, then we're cool. Even better would be a cross-fade.
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood.

My music. Will compose for free!
Zaknafein
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« Reply #33 on: February 23, 2009, 02:40:02 PM »

> Lead Ye Bots.
You can't lead ye bots!

And then you're left to wonder why on earth you can't lead ye bots...

Sorry, couldn't resist.
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Hempuli‽
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« Reply #34 on: February 24, 2009, 11:39:05 PM »

> Lead Ye Bots.
You can't lead ye bots!

And then you're left to wonder why on earth you can't lead ye bots...

Sorry, couldn't resist.

Eh Heh HEH Grin

I worked a little more on the control panel. I'll start creating the different robots after this. I've also planned a bit the puzzles/room layouts.

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GNNNRRBRRNIBRIR
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Evil-Ville
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« Reply #35 on: February 25, 2009, 12:15:11 AM »

Those arms are the best thing ever
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Hempuli‽
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« Reply #36 on: February 25, 2009, 07:25:07 AM »

I must try to resist to not spoil everything in the game; but I just HAD to post this one. I've created the different robots, the next thing will be pickable/pushable objects, along with the robots themselves.

The screenshot show's how the game area is different for different robots.

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GNNNRRBRRNIBRIR
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Synnah
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« Reply #37 on: February 25, 2009, 07:29:45 AM »

Looking nice! And I do really like the arms.
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood.

My music. Will compose for free!
Hempuli‽
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« Reply #38 on: February 26, 2009, 08:09:15 AM »

I made the "objects" viewable today, so now you can see the other robots and pickable objects. Next thing is to create the arm robot to be able to pickup stuff. Currently there's a very annoying bug that causes the objects to go behind the wall textures. I'll try to fix that too.
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GNNNRRBRRNIBRIR
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fiber optic asparagus
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« Reply #39 on: March 16, 2009, 01:44:36 PM »

whoa, that dudes got a strechy sweater. WTF
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I have mooselike reflexes
Hempuli‽
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« Reply #40 on: March 18, 2009, 12:17:25 PM »

Ok, I'm pretty sure this doesn't make it. The engine is very clumsy, and I think the game wouldn't be fun to play at all. Sorry guys. Concerned
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GNNNRRBRRNIBRIR
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« Reply #41 on: March 18, 2009, 12:50:46 PM »

*sighs* Sad
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I have mooselike reflexes
Synnah
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« Reply #42 on: March 19, 2009, 12:48:20 AM »

Aww, poo! I was quite enjoying making noises, too. Never mind!
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood.

My music. Will compose for free!
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