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TIGSource ForumsCommunityDevLogsSpace Grunts turn-based meets fast paced action
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Author Topic: Space Grunts turn-based meets fast paced action  (Read 7587 times)
orangepascal
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« on: May 29, 2015, 07:31:09 AM »



Space Grunts mixes an action game with a turn-based rogue like: Quick instant turns and inventory handling meets screen-shakes, big explosions, and intense action

The year 2476, Earth's space-federation has been building moon-bases across the galaxy. One of those moon-bases has been sending a distress signal. Space Grunts are a group of intergalactic "problem" solvers, sent to investigate..

NEW: PC Release date is now set for January 12th 2016

Steam page: http://store.steampowered.com/app/371430/
Early Access version is live and available now from Steam.



http://www.spacegrunts.com
« Last Edit: December 05, 2015, 01:36:00 PM by orangepascal » Logged

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Pre Order Space Grunts and get 30% discount + Beta access:
http://www.spacegrunts.com

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FRACTURES
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« Reply #1 on: May 29, 2015, 08:13:31 AM »

This looks bloody lovely. Everything about it.

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« Reply #2 on: May 30, 2015, 08:10:03 AM »

reminds me of a turn-based nuclear throne, which is quite possibly the best and coolest comparison you could invite

looking forward to this!
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« Reply #3 on: May 30, 2015, 07:21:12 PM »

Following this to fulfill my love of all things simultaneously tiny and bad ass. Looks great!
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« Reply #4 on: May 30, 2015, 07:41:18 PM »

This looks great.
Just wondering, if you don't like or play this kind of games, why did you made it in the first place ?  Smiley
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« Reply #5 on: May 30, 2015, 08:00:32 PM »

yeah i definitely get a nuclear throne style vibe from this. interested to see more of this!
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orangepascal
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« Reply #6 on: May 31, 2015, 12:09:16 AM »

Thanks guys, and I'll indeed take the nuclear throne style as a good thing Wink
will post some more images when I have new stuff to show
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« Reply #7 on: May 31, 2015, 07:13:11 AM »

lazy sunday, so it took me all afternoon to get these flames looking good and playing nice:

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Pre Order Space Grunts and get 30% discount + Beta access:
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« Reply #8 on: July 07, 2015, 05:43:22 AM »

Uploaded a 10+ minutes gameplay footage of the latest build
You can check it out here:




snippet:
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« Reply #9 on: July 07, 2015, 07:24:58 AM »

This looks like a turn-based Nuclear Throne.
A turn-based nuclear Throne ......



I'm throwing my money at the screen but nothing's happening.
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« Reply #10 on: July 07, 2015, 07:43:34 AM »

Always interesting when a dev does a game in a genre they dislike (upcoming game The Swindle is another example)
How did that affect your game design? Basically, how does an Orangepixel turn-based game play?
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« Reply #11 on: July 07, 2015, 08:12:43 AM »

Dude this looks badass. The turn based nature of it gives it a very unique feel. Kind of somewhere in between nuclear throne and something like steam marines. Those fire pits are wicked too.

I also super respect that you are making a game you like, from a genre you don't typically enjoy. I very much look forward to playing this.
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orangepascal
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« Reply #12 on: July 07, 2015, 08:56:39 AM »

Always interesting when a dev does a game in a genre they dislike (upcoming game The Swindle is another example)
How did that affect your game design? Basically, how does an Orangepixel turn-based game play?

It took me some time to actually get the flow of a turn-based game right, for the game design I think I stuck to the action/arcade stuff I'm used to, but take into accounts that things happen in turns.

One example is the floor-flamers, they didn't work with an on/off state (as they would in an arcade game) so I had to add the extra step of "about to go on" so that it becomes a tactical thing to use in a turn-based environment.

So it's a weird mix of arcade/turn-based gameplay and it kinda works! Smiley
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« Reply #13 on: July 08, 2015, 06:00:36 AM »

Playing around with adding a light-system, especially works great in the hallways of the base area's:



Longer view on Youtube:

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« Reply #14 on: July 08, 2015, 06:05:53 AM »

a genre I absolutely never play or like

Maybe your inspired to make them better?
Visuals look great! Any upcoming gameplay vids?
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orangepascal
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« Reply #15 on: July 08, 2015, 06:13:40 AM »

making them better is a bit presumptuous,  but I do think I can make one that has a lower barrier to play.
Easier control scheme, easier to get into, etc.  Basically stripping out the boring stuff that usually keeps me from playing one Wink

Anyway, posted this 12 minute video yesterday (without the enhanced light system in place):



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« Reply #16 on: July 15, 2015, 10:54:14 AM »

Some new eye-candy, and a new gameplay video below.
A bunch of new weapons was added this week, few new enemies, and a collection of items.
The game is now simply growing until it's done (=I run out of ideas for items and weapons).









New gameplay video:


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« Reply #17 on: July 16, 2015, 04:33:20 AM »

Didn't mean to sound presumptious. Still digging the style, it looks cool!
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« Reply #18 on: July 16, 2015, 05:09:47 AM »

This might finally be a rogue like I can get into! What are you building the game in and what do you use to create your pixel art?
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orangepascal
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« Reply #19 on: July 16, 2015, 05:40:25 AM »

This might finally be a rogue like I can get into! What are you building the game in and what do you use to create your pixel art?

Thanks, I hope it can interest people who, like me, normally don't play turn-based roguelike's  (altho I have been playing them since I started developing this, so that's a bonus!)

I'm using LibGDX to build the game (cross platform) and Gimp for all my pixelart.
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Pre Order Space Grunts and get 30% discount + Beta access:
http://www.spacegrunts.com

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