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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)CreativeTips for Overhauling Indie Game Graphics on Limited Budget
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Author Topic: Tips for Overhauling Indie Game Graphics on Limited Budget  (Read 1372 times)
Koobazaur
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« on: May 31, 2015, 05:57:19 PM »

Hey Guys!

I'm the Lead Developer on "Karaski: What Goes Up..." an open-ended, story-driven investigation onboard a damaged Airship; find the saboteur, or risk becoming suspect! Deus Ex meets Clue with a bit of Telltale.

Over the course of development it became clear the graphics of the game needed to be significantly reworked. My blocky programmer art wouldn't do! But the problem was: while I had budget to create missing assets and do some touch ups, I did not plan to completely overhaul it.

But in the end I found a way to vastly improve the look of the game while still staying within my (slightly increased) budget range. Just wanted to share my recent blog posts with All The Tips and explanations of how we managed it.
Hope this is some useful food for thought for all you other Indie Devs Smiley Lemme know what you think!
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BomberTREE
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« Reply #1 on: May 31, 2015, 08:40:52 PM »

The new style is looking really good, keep it up and thanks for the write up  Smiley
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DanglinBob
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« Reply #2 on: June 02, 2015, 07:39:09 AM »

I'm always a fan of style over sheer graphic quality, so excellent work Smiley It ain't about the number of triangles, it's about how you use em!
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Code_Assassin
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« Reply #3 on: June 02, 2015, 02:31:02 PM »

Thanks for the writeup, this was helpful! Finding that balance between asset creation and production is something all teams struggle with at some point or another.
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Koobazaur
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« Reply #4 on: June 02, 2015, 03:59:41 PM »

Thanks for positive feedback, glad you guys found it useful  Smiley
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Sir Fishelsworth
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« Reply #5 on: June 17, 2015, 03:23:36 AM »

Nice article. Art assets always seem to take way longer to produce than expected.
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