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TIGSource ForumsPlayerGamesFallout 4 Countdown
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matwek
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« Reply #100 on: November 16, 2015, 11:02:42 PM »

I think I was spoilt by how useful D Dog is in MGS5.
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« Reply #101 on: November 17, 2015, 02:04:25 AM »

yeah you just can't help compare him to d-dog who is an infinitely better videogame dog buddy.

in my game the main things dogmeat has done were: 1. aggro enemies 2. bark at nothing (hey at least that makes him a good simulation of a real dog hehehehhhhe)

sure you can get him to open doors and fetch items for you but before i fiddle around with the clunky command menu, i'd rather do that stuff myself.

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starsrift
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« Reply #102 on: November 17, 2015, 04:13:28 PM »

I sent Dogmeat home in the first few minutes and left him there.
The whimpering and convulsive animation he has when injured was just a little too much.
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gimymblert
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« Reply #103 on: November 18, 2015, 11:51:30 AM »




Quote
I can see my house from here! And my neighbors are weird!
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Alevice
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« Reply #104 on: November 18, 2015, 12:29:42 PM »

dogmeat kept dying to a laser door. i much prefered k-9
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« Reply #105 on: November 18, 2015, 01:01:36 PM »




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I can see my house from here! And my neighbors are weird!

cool

i kinda want a fallout set outside of the US, but im not sure how well it would work given that the fallout aesthetic relies on old americana trash so much.
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gimymblert
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« Reply #106 on: November 18, 2015, 03:26:07 PM »

the american wasteland
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ProgramGamer
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« Reply #107 on: November 18, 2015, 04:06:15 PM »

I was going to propose Japan but that would have some pretty screwed up implications...
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gimymblert
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« Reply #108 on: November 18, 2015, 04:15:26 PM »

I propose atlantis wasteland
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Armageddon
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« Reply #109 on: November 18, 2015, 06:23:25 PM »

I was going to propose Japan but that would have some pretty screwed up implications...
There's lots of references to China in the series I'd love to see what that place looks like. But yeah I agree that a lot of the charm of the art style and the story and everything is pretty tied to America in the 50s. There's no way crossing the sea is possible man, no Brotherhood in China. Though there is a quest to help someone get to China but I haven't finished it yet who knows???
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starsrift
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« Reply #110 on: November 18, 2015, 07:14:36 PM »

I'd love to run around a ruined wasteland version of Prague or Vienna or Paris. London's tube system (mirelurks and ghouls, oh my!) would be terrifying.
I kind of suspect they're too dense to retain suspension of disbelief. American urban sprawl makes level design easier (though not always, refer to FO3's massive sections of the map that were just unpassable ruins where the level designers said 'fuck this'.)
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"Vigorous writing is concise." - William Strunk, Jr.
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« Reply #111 on: November 19, 2015, 12:27:25 AM »

I'd love to run around a ruined wasteland version of Prague or Vienna or Paris. London's tube system (mirelurks and ghouls, oh my!) would be terrifying.

those cities experienced that irl after WW2

i live in vienna btw

it would be really fun to play a game set in my hometown tho (in whatever form).

Quote
I kind of suspect they're too dense to retain suspension of disbelief.

it would also have to be done by a developer local to the area. as has been said, a big part of the fallout charm is that it's so jam packed with americana. im not sure an american dev team could achieve the same "richness" of cultural references for a non-american setting. it'd be a tourist trap wasteland. that is, unless they did a ton of research beforehand which AAA devs generally don't.
« Last Edit: November 19, 2015, 12:38:28 AM by Silbereisen » Logged
starsrift
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« Reply #112 on: November 19, 2015, 09:19:50 AM »

im not sure an american dev team could achieve the same "richness" of cultural references for a non-american setting. it'd be a tourist trap wasteland. that is, unless they did a ton of research beforehand which AAA devs generally don't.

I don't disagree, but let's not pretend there's not hundreds, if not thousands, of European developers - level and story designers - who'd jump at that opportunity. Finding the right personnel isn't exactly the problem, I don't think.

/ also, VTM: Redemption took some adventures on the Ringstrasse...?
// it was the phase of the story/game where they teach that sunlight is bad for vampires, so don't feel bad for missing it...
/// if you even played V:tM:R...
« Last Edit: November 19, 2015, 09:58:11 AM by starsrift » Logged

"Vigorous writing is concise." - William Strunk, Jr.
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« Reply #113 on: November 19, 2015, 11:47:28 AM »

tbh i never got very far in redemption because i didnt really like the mechanics

speaking of vampire the masquerade: now that paradox owns white wolf, there's a chance for project vaulderie to come back. HYPE
« Last Edit: November 19, 2015, 02:50:51 PM by Silbereisen » Logged
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« Reply #114 on: November 19, 2015, 05:39:52 PM »

I really want to do a vampire questline when the GECK comes out next year. Kind of like the FO3 vampire quest. That'd be pretty cool and fit with the whole Salem Halloween theme. Plus there's the cannibal perk.
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gimymblert
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« Reply #115 on: November 19, 2015, 10:37:48 PM »




Fallout Background Radio Playlist

Quote
This is a three-hour audio-only playlist of music, civil defense broadcasts, and radio advertisements with a particular ear for Fallout's iconic, ironically cheerful aesthetic.
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gimymblert
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« Reply #116 on: November 27, 2015, 09:20:27 PM »

http://www.wired.com/2015/11/fallout-4-bugs/?mbid=social_twitter
FALLOUT 4 IS FULL OF BUGS, BUT FIXING THEM COULD RUIN IT
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« Reply #117 on: November 27, 2015, 10:08:21 PM »

Quote
“Polish” is all about smoothing these rough edges. There is no cost-effective way of polishing most goofy edge cases. In fact, it’s often harder than building the core system. If you’re focused on making a polished, bug-free game, the smart move is to remove them, or make them impossible to reproduce.

Paroxysms of dread remembering the shit the client would turn up during their ad hoc testing my old project. Basically the goofy edge cases were part of the design and telling the staff at [redacted] that they couldn't do stupid shit with their POS units, such as combining a bunch of unrelated and mutually exclusive transactions, was out of the question.

So we'd get bugs turning up when you tried to do shit you had no real reason to ever do except we had to support it because MYSTERIES.
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« Reply #118 on: November 30, 2015, 07:33:42 AM »

I hear the radio soundtrack is virtually identical to the one in F3. Is it so hard to license music from nineteen-dickity-doo?
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« Reply #119 on: November 30, 2015, 07:51:32 AM »

I hear the radio soundtrack is virtually identical to the one in F3. Is it so hard to license music from nineteen-dickity-doo?

there are a lot of songs from fo3 but also a lot of new ones

definitely not "virtually identical"

http://www.thumbsticks.com/fallout-4-track-list/
« Last Edit: November 30, 2015, 07:56:43 AM by Silbereisen » Logged
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