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TIGSource ForumsPlayerGamespost your fight sticks / arcades / etc / fighting game discussion
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Author Topic: post your fight sticks / arcades / etc / fighting game discussion  (Read 5287 times)
majormel84
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« Reply #60 on: August 02, 2015, 05:58:53 PM »

That went on awhile, didn't it?

systems wise, for a demake it's pretty interesting.

gonna respectfully disagree with some changes to the character archetypes, specifically tanks. these aint bad ideas but hulk's standing heavy punch is pretty damn good as a normal that can anti air(also his gamma crush super works really well when you catch someone off guard)Juggernaut had some nice mobility options due to his brute force. even if a tank had no mobility options, assist can help them get in on their opponent, mostly (in my own experience) through zoning. everything else was fine ( well, maybe except invincible backdashes, i dont know what to feel about that.)

for a demake though i like it, it sounds like a faster marvel with fast short matches, which I think is the goal for a demake.(I GUESS?!?!)
 
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baconman
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« Reply #61 on: August 02, 2015, 06:43:34 PM »

Juggs had two options for Beamers: Headcrush and Juggernaut Punch, both INCREDIBLY unsafe on block - plus, they took a big grip of frames to actually *cross* the screen, and by then the Beamer was safe.

Clearly though, they don't need the "seismic attack" option *AND* the high mobility... or even necessarily "high" mobility - but the need it to be a bit better than it is. Juggernaut almost WALKS faster than he dashes, for instance. Colossus/Sentinel have good dash speed in comparison. But thanks!
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majormel84
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« Reply #62 on: August 02, 2015, 08:16:54 PM »

Juggs had two options for Beamers: Headcrush and Juggernaut Punch, both INCREDIBLY unsafe on block - plus, they took a big grip of frames to actually *cross* the screen, and by then the Beamer was safe.

Clearly though, they don't need the "seismic attack" option *AND* the high mobility... or even necessarily "high" mobility - but the need it to be a bit better than it is. Juggernaut almost WALKS faster than he dashes, for instance. Colossus/Sentinel have good dash speed in comparison. But thanks!

ah, whoops. i haven't really gotten in too deep with mvc2 and my knowledge of juggs was based on mvc1. my bad  Shocked
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baconman
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« Reply #63 on: August 03, 2015, 12:04:15 PM »

Understandable. If you've played MvC Origins: He's pretty top-tier in the original MSH; but in MvC2, he only has light/medium Juggernaut Punch, and dashes about half of that speed.
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Conker
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« Reply #64 on: August 18, 2015, 07:43:29 AM »

Finally got my hands on Blazblue: Chronophantasma for about 2 weeks since my friend came over and owns the Xbox One.

Its pretty amazing. I feel like the game has been changed for the better. I wish it would have a PC release, but with the next BB already in development I fear this won't happen for at least a year or two..

Anyways the game is great and I'm a little disappointed that i'm stuck playing such an older version on PC, but it'll do I guess.
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