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891264 Posts in 33534 Topics- by 24775 Members - Latest Member: PestoForce

June 19, 2013, 10:36:35 AM
TIGSource ForumsCommunityCompetitionsOld CompetitionsCockpit CompetitionMECH-THING [CANCELLED]
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Author Topic: MECH-THING [CANCELLED]  (Read 7887 times)
Evil-Ville
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« Reply #15 on: February 21, 2009, 03:27:30 PM »

The game will most likely have a simple story. As for the white box I am not 100% sure about it myself yet.
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Inanimate
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« Reply #16 on: February 21, 2009, 05:09:20 PM »

Maybe the white box could be your health? It has shades of blue to red to show danger? When you get hit, it moves one shade closer to red?
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Evil-Ville
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« Reply #17 on: February 21, 2009, 06:46:46 PM »

I think I am done with the cockpit for now. I'll probably make it less symmetric at some point.

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Marmaduke Slam
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« Reply #18 on: February 21, 2009, 07:01:38 PM »

That's looking very sweet. I love the scanlines especially!
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PGGB
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« Reply #19 on: February 22, 2009, 12:38:34 AM »

Looking mighty good, keep it up! Hand Thumbs Up LeftSmiley
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snowymonkey
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« Reply #20 on: February 22, 2009, 07:32:26 AM »

That's looking good, I look forward to crushing things in your mech.
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Pishtaco
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« Reply #21 on: February 22, 2009, 07:35:06 AM »

What's up with the scanlines and the struts - is the front of the cockpit a window, or three oddly-shaped screens?
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Evil-Ville
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« Reply #22 on: February 22, 2009, 10:03:13 PM »



This is how I am going to be doing the enemy graphics in this game. If I want to get this game done in time there's no way I am going to make fully colored AND animated sprites. Besides I think it looks good and this way I can possibly add a lot more different enemies faster.

Pishtaco: They are screens.
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« Reply #23 on: February 22, 2009, 10:09:54 PM »

Justification for the red is that the computer does this to 'hostiles' to make them easier to spot, right?  Wink
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ElTipejoLoco
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« Reply #24 on: February 22, 2009, 10:27:07 PM »

Justification for the red is that the computer does this to 'hostiles' to make them easier to spot, right?  Wink

No, they're actually completely covered in bright glowing neon red paint. The enemy faction has absolutely no sense of camouflage, or are overly confident that their favorite color will lead them to victory no matter how easy a target it makes them. (That, or they're aware that all mechs' crosshairs are red, and are hoping this will throw enemy fire off-aim if they can't see their crosshairs in a mass of enemies)
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Currently brainstorming for a project
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« Reply #25 on: February 22, 2009, 10:39:15 PM »

Or, red means you go faster!
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r.kachowski
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« Reply #26 on: February 23, 2009, 03:45:49 AM »


No, they're actually completely covered in bright glowing neon red paint. The enemy faction has absolutely no sense of camouflage, or are overly confident that their favorite color will lead them to victory no matter how easy a target it makes them.

Ultra-Brite Camo: So good, it's illegal
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No Signs of a break-in. Whoever did this was a pro.
pgil
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« Reply #27 on: February 23, 2009, 08:14:05 AM »

Or, red means you go faster!

No, flames on the hood make you go faster.
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Evil-Ville
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« Reply #28 on: February 24, 2009, 05:06:33 AM »

This game isn't turning out to be very screenshottable.



Testing some enemies
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Fuzz
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« Reply #29 on: February 24, 2009, 07:50:26 AM »

This game isn't turning out to be very screenshottable.



Testing some enemies
Will the enemies be simple red forms like that in the final version? I really like the aesthetic of the enemies as they are now.
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