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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsCockpit CompetitionLandfall [ALPHA FINISHED (fixed)]
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Author Topic: Landfall [ALPHA FINISHED (fixed)]  (Read 71715 times)
Ivan
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alright, let's see what we can see


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« on: February 20, 2009, 08:04:56 PM »



Download Alpha Build for Windows

Short, crappy video:





This is the first sort of stable release. There are still many bugs present and there is only local bot play enabled. The local play is however fully networked, so I will try to add actual online play as soon as I can.

There is only one level right now and only one game mode. I have another level modelled, but I need to add bot AI info and stuff to it.

None of the video or audio options work right now. I will try to add that as soon as possible.

Mac version is on the way as well. I just have to figure out some framework linking stuff.

« Last Edit: April 08, 2009, 01:03:26 AM by toastie » Logged

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William Broom
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« Reply #1 on: February 20, 2009, 08:53:23 PM »

You did that already? Cry It's awesome!
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Ivan
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alright, let's see what we can see


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« Reply #2 on: February 20, 2009, 10:19:00 PM »

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andy wolff
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« Reply #3 on: February 20, 2009, 10:21:17 PM »

oh man, toastie.

oh man.
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Ivan
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alright, let's see what we can see


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« Reply #4 on: February 20, 2009, 10:28:21 PM »

Or maybe this?

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ElTipejoLoco
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« Reply #5 on: February 20, 2009, 10:29:04 PM »

Holy heck that's fast. ... And nice.

But I have yet to see a cockpit. Suspense!
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Ivan
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alright, let's see what we can see


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« Reply #6 on: February 20, 2009, 11:04:55 PM »

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Fuzz
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« Reply #7 on: February 20, 2009, 11:09:14 PM »

Curse you, toastie! Those screenshots are too large and won't load on my computer.  Cry
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Evil-Ville
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« Reply #8 on: February 21, 2009, 03:21:59 AM »

I like the third one the most. Can't wait to see the cockpit
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Hempuli‽
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Sweet potatoes.


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« Reply #9 on: February 21, 2009, 03:43:57 AM »

Maybe the cockpit is a set of mountains?

Really cool!
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« Reply #10 on: February 21, 2009, 03:47:14 AM »

I think we have the competition winner right here.
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increpare
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« Reply #11 on: February 21, 2009, 03:51:36 AM »

What happened to working on the Noir Game only for now?  Wink

(I'm happy to see you're coming out of engine-development hibernation and back making games Smiley  )
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Ivan
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alright, let's see what we can see


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« Reply #12 on: February 21, 2009, 10:49:48 AM »

I know, I know... I just got an itch to write a terrain engine last night Smiley
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« Reply #13 on: February 21, 2009, 12:10:27 PM »

Flat shading ftw.
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PGGB
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« Reply #14 on: February 21, 2009, 02:15:31 PM »

Flat shading ftw.
qft.
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Ivan
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alright, let's see what we can see


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« Reply #15 on: February 21, 2009, 11:07:43 PM »

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Fuzz
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« Reply #16 on: February 21, 2009, 11:15:16 PM »

Curse you, toastie! Those screenshots are too large and won't load on my computer.  Cry
The screenshots just loaded after all this time.  :D
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ElTipejoLoco
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« Reply #17 on: February 21, 2009, 11:16:32 PM »



Holy CRUD you're using THAT.

Ahhhhh
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Ivan
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alright, let's see what we can see


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« Reply #18 on: February 21, 2009, 11:28:28 PM »

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Inanimate
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« Reply #19 on: February 21, 2009, 11:39:13 PM »

That is beautiful! It's like those psychology blob... things.

I see a butterfly!  Tongue
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