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877145 Posts in 32848 Topics- by 24287 Members - Latest Member: huntingbird3.0

May 18, 2013, 03:53:29 PM
TIGSource ForumsCommunityCompetitionsOld CompetitionsCockpit CompetitionLandfall [ALPHA FINISHED (fixed)]
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Author Topic: Landfall [ALPHA FINISHED (fixed)]  (Read 39553 times)
Synnah
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La la la la - oh, what fun!


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« Reply #90 on: March 23, 2009, 12:37:09 AM »

Oh man, that's great! I really like the holographic map, and the HUD overlays.
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood.

My music. Will compose for free!
Chris Z
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« Reply #91 on: March 23, 2009, 12:38:48 AM »

Digging the holographic map as well, definitely keep that in your cockpit design.
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fiber optic asparagus
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« Reply #92 on: March 23, 2009, 06:03:49 AM »

the sides of the cockpit look like suspenders, does that mean we're controlling the robolederhosen?
robo-lederhosen



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I have mooselike reflexes
godatplay
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Josh


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« Reply #93 on: March 23, 2009, 07:45:04 AM »

Fantastic!  Keep up the good work toastie.   Grin Hand Thumbs Up Right

I can't wait to see how those panels flesh out, too.
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nihilocrat
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Full of stars.


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« Reply #94 on: March 27, 2009, 07:21:28 PM »

I demand updates. Updates! Tiger

Great work, it looks like you're making tons of progress, and if you get netplay in I'll expect to see some gentlemanly duels around finish time. Gentleman
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Xotes
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« Reply #95 on: March 27, 2009, 07:54:05 PM »

Some of these remind me of METAL GEAR!?!

(( I'm surprised it took that long for someone to make an MGS joke ))
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Devlin
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« Reply #96 on: March 27, 2009, 08:08:06 PM »

YOU KNEW?!?!?!?

(insert confused DARPA chief)

This is looking very very sexy. Shame i'll never be able to play it, with my weedy shader 1.0 laptop graphics card.
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Ivan
Owl Country
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alright, let's see what we can see

Valaam0
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« Reply #97 on: March 31, 2009, 11:32:32 AM »

Sum updates... I switched all player movement to a server/client architecture and playing around with some simple bots right now. I also got it running in windows, so I should have a demo up in the next day or two.

My goal is to get a solid networked base going with bots, then the online play part will be done automagically.

Will post new screenshots and/or demo soon.
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Reecer6
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« Reply #98 on: March 31, 2009, 03:52:15 PM »

Everyone, give your PCs to Toastie's Robopants, as they just won.
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Ivan
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alright, let's see what we can see

Valaam0
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« Reply #99 on: March 31, 2009, 07:18:16 PM »



My in-Blender scene editor in action
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Fuzz
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« Reply #100 on: March 31, 2009, 07:25:33 PM »

Wait, this is made in Blender? Or is that just the scenes?
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Ivan
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alright, let's see what we can see

Valaam0
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« Reply #101 on: March 31, 2009, 07:27:05 PM »

No, I just use blender as my scene editor and export to my own map format.

The game is made in my own 3D engine.
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Fuzz
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« Reply #102 on: March 31, 2009, 07:39:15 PM »

What are the basic requirements? Because I doubt I'll be able to play it if it's particularly fancy.
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Ivan
Owl Country
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alright, let's see what we can see

Valaam0
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« Reply #103 on: March 31, 2009, 07:42:23 PM »

If you have a 2.0 shader card, you should be ok.
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Fuzz
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« Reply #104 on: March 31, 2009, 07:44:44 PM »

If you have a 2.0 shader card, you should be ok.
um...shit. No Landfall for me, I guess. Angry
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