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Synnah
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« Reply #90 on: March 23, 2009, 12:37:09 AM » |
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Oh man, that's great! I really like the holographic map, and the HUD overlays.
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood. My music. Will compose for free!
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Chris Z
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« Reply #91 on: March 23, 2009, 12:38:48 AM » |
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Digging the holographic map as well, definitely keep that in your cockpit design.
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fiber optic asparagus
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« Reply #92 on: March 23, 2009, 06:03:49 AM » |
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the sides of the cockpit look like suspenders, does that mean we're controlling the robolederhosen? robo-lederhosen
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I have mooselike reflexes
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godatplay
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« Reply #93 on: March 23, 2009, 07:45:04 AM » |
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Fantastic! Keep up the good work toastie.  I can't wait to see how those panels flesh out, too.
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nihilocrat
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« Reply #94 on: March 27, 2009, 07:21:28 PM » |
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I demand updates. Updates!  Great work, it looks like you're making tons of progress, and if you get netplay in I'll expect to see some gentlemanly duels around finish time. 
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Xotes
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« Reply #95 on: March 27, 2009, 07:54:05 PM » |
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Some of these remind me of METAL GEAR!?!
(( I'm surprised it took that long for someone to make an MGS joke ))
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“I have brought you T, Master. It took quite a lot of searching on your Galaxy’s non-holographic communications network, but no man is beyond the reach of a Sith.”
Meanwhile, poor Mr. T was left to hang upside down in the middle of the room, informing us that we were both fools, to be pitied.
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Devlin
Guest
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« Reply #96 on: March 27, 2009, 08:08:06 PM » |
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YOU KNEW?!?!?!?
(insert confused DARPA chief)
This is looking very very sexy. Shame i'll never be able to play it, with my weedy shader 1.0 laptop graphics card.
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #97 on: March 31, 2009, 11:32:32 AM » |
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Sum updates... I switched all player movement to a server/client architecture and playing around with some simple bots right now. I also got it running in windows, so I should have a demo up in the next day or two.
My goal is to get a solid networked base going with bots, then the online play part will be done automagically.
Will post new screenshots and/or demo soon.
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Reecer6
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« Reply #98 on: March 31, 2009, 03:52:15 PM » |
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Everyone, give your PCs to Toastie's Robopants, as they just won.
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #99 on: March 31, 2009, 07:18:16 PM » |
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 My in-Blender scene editor in action
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Fuzz
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« Reply #100 on: March 31, 2009, 07:25:33 PM » |
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Wait, this is made in Blender? Or is that just the scenes?
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #101 on: March 31, 2009, 07:27:05 PM » |
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No, I just use blender as my scene editor and export to my own map format.
The game is made in my own 3D engine.
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Fuzz
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« Reply #102 on: March 31, 2009, 07:39:15 PM » |
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What are the basic requirements? Because I doubt I'll be able to play it if it's particularly fancy.
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #103 on: March 31, 2009, 07:42:23 PM » |
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If you have a 2.0 shader card, you should be ok.
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Fuzz
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« Reply #104 on: March 31, 2009, 07:44:44 PM » |
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If you have a 2.0 shader card, you should be ok.
um...shit. No Landfall for me, I guess. 
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