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TIGSource ForumsJobsCollaborations◁ DO NOT CROSS ▷
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ZeroTec
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« on: June 12, 2015, 01:08:27 AM »

Hi there,

we are currently working on a indie game project called ◁ DO NOT CROSS ▷. It's a mixture of classic adventure and puzzle game and revolves around the life and work of a crime scene cleaner. The team consists of me (i came up with the concept and am responsible for the art) Siilk (coder) and Pedro (musician). We are looking for a writer to join our ranks, somebody who is a native English speaker and is especially experienced when it comes to writing dialogues.





Here is a quick summary of our project:

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◁ DO NOT CROSS ▷ is a game about the work of a forensic cleaner. It's aimed to be slow paced single player game with a unique premise and dark atmosphere. Your job is to clean up the aftermath of different crime scenes, which gives you the chance to look trough the belongings of the victims and learn more about their past.

Most games you play feature a hero who is confronted with some problems he has to overcome. He sets out for a journey to fight his inner demons or external dangers to reach a happy end. It's a well established formula, but very few games dare to depart from this path. DNC is set out to head into a different direction. It will revolve around the downfall of the protagonist. He starts out as a rather normal individual. The more time he spends alone with his job the more he becomes fascinated by the dark subject matter. This development won't stay without consequences, and will be the central pillar of the story.

Or goal is to create a game with an melancholic atmosphere with an unique approach to storytelling. You'll spend a lot of time alone in the apartments of crime victims. This gives you the chance to find out more about them by looking through their personal belongings. It's an indirect approach to tell a story, but it offers a lot of freedom.

Gameplay-wise it will be a mixture of different genres. It resembles a classic adventure game that departs from the point&click formula. The controls will be optimized for controller input to establish a better connection between player and protagonist.The gameplay will consist of different parts:

  • crimescene cleanup (different "minigames" which you have to complete, gameplay has similarities to "trauma center")
  • gathering clues (investigate the crime scene to find clues about the crime and the background of the characters, mixture of adventure & puzzle gameplay)
  • solving crimes (combine the gathered clues to solve the crime)

Only the cleanup will be mandatory, it's up to you to investigate and find out more.

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We are developing this game with GM:S and are currently working on a playable demo which we plan to release this summer. It's not mandatory that you have gamedev experience or know how to work with GM:S. The most important thing is, that you are motivated and feel confident that you are the right person to write for such a setting. The game will feature some disturbing themes, therefore we are looking for somebody who is 20+. I think it takes a certain maturity to do this properly.

Your responsibilities would be to help us refine the rough layout of the story-branches, come up with interesting background stories for the different victims, write dialogues as well as files to progress the story.

We can't offer any payment at this point in time, but our goal is a commercial release with revenue share.Release of the game is planned for 2016.

You can checkout our detailed devlog over here:

TIG Devlog

or our IndieDB page over here:

IndieDB Page

If you think this could be the right project for you, just write me a PM or email me. Noir
« Last Edit: July 30, 2023, 07:08:30 AM by ZeroTec » Logged

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