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TIGSource ForumsCommunityDevLogs50 years, a coffebreak turn-based strategy
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e^cha
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« on: June 13, 2015, 10:34:55 AM »

The game has been released!

50 Years is a fast-paced alternative to the bigger, longer turn-based strategy games.





50 years is inspired by Civilization 5 and many other turn-based strategies. My purpose is to create a turn-based strategy with short playtime but high replayability and deep game mechanics.

I really like Civilization 5 game, but it took me several days to finish it. So i decide to make a shorter strategy game that I can play a few times in the evening.



« Last Edit: May 26, 2017, 06:15:49 PM by e^cha » Logged
Sgt. Pepper
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« Reply #1 on: June 13, 2015, 01:20:17 PM »

Woah, this looks pretty cool
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e^cha
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« Reply #2 on: June 14, 2015, 04:00:51 AM »

Game translation was hard task for me, I'm glad I can continue working on gameplay now!

I've made a gif that illustrates early years battles.

Player could not control units in the battle. But he can decide how many peasants should go into militia. Militamen are not strong units, but they can save you in the early game. In the late game player can use magic scrolls or unit's special abilities before battle.

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e^cha
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« Reply #3 on: June 17, 2015, 02:45:12 PM »


I've decided to remove shrines from the game.

Shrines idea originally came from Civilization 5 social policies. In Civ5 social policies are organised into trees, and each tree has five policies in it. If you pick all five policies from the tree, you get a special "finisher" bonus.


I like this idea. You can just grab policies you want or you can go deep into a policy tree for that finisher bonus. I think that it is intresting.

Shrines were like that. You can build shrine only if you pick all beliefs from a certain beliefs' tree. You can build a shrine multiple times, so you can choose to spend all of your faith points on shrines or continue to pick other beliefs. I thought it was an interesting decision to make.

But I realise that shrines are not well made. They are hard to understand and hard to see. And, of course, they are very hard to balance.
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e^cha
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« Reply #4 on: June 21, 2015, 02:08:39 PM »

I'm working on rebalancing religion/beliefs in the game.


Instead of shrines I will add fifth belief in every beliefs' tree. To pick fifth belief player must pick all other beliefs from the beliefs' tree. I think this mechanics will be more clear. Also you can't pick beliefs multiple times so religion will be easier to balance.
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e^cha
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« Reply #5 on: July 03, 2015, 02:27:08 PM »

I have just uploaded version 0.6.9!

All beliefs was rebalanced. I hope that choosing a belief will be more intresting.

I am glad that I finally came up with Pantheon of fat chickens tree Smiley

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e^cha
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« Reply #6 on: July 19, 2015, 03:23:39 PM »

One more gif:
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e^cha
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« Reply #7 on: September 07, 2015, 03:06:09 PM »

I'm trying to make lumber mills and wood more useful. This is new druid:
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e^cha
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« Reply #8 on: May 26, 2017, 06:19:48 PM »

The game has been released!
 Gomez      Gomez      Gomez      Gomez      Gomez      Gomez      Gomez      Gomez      Gomez
http://store.steampowered.com/app/502740/50_years/










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« Reply #9 on: May 27, 2017, 03:00:52 AM »

I don't quite understand... is the art painted, or ASCII?
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e^cha
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« Reply #10 on: May 28, 2017, 06:07:14 AM »

The game changed it's art style during development several times.

At first, it was an entry for Ludum Dare, with console-like style:


The game was kinda fun to play, but it was very difficult to understand. So I changed game style for something like this:

This incarnation of the game got some popularity on Kongregate.

After that I decided to publish game on Steam. I've changed game's style once more (I worked with an artist) and now it looks like this:
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