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1043305 Posts in 42271 Topics- by 33931 Members - Latest Member: xxKobalxx

September 17, 2014, 09:40:50 PM
TIGSource ForumsCommunityCompetitionsOld CompetitionsCockpit CompetitionNSFW! LARGE HARDON COLLIDER [multiplayer capture the vag demo]
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Author Topic: NSFW! LARGE HARDON COLLIDER [multiplayer capture the vag demo]  (Read 17360 times)
nayon
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« on: February 21, 2009, 08:17:19 AM »

Latest build: http://www.mediafire.com/file/n2a2iitqim5/lhoc_demo.rar




--------------------------------

A Hardon is placed inside a pit where physics experiments are conducted.
For obtaining the optimum Hardon.

Only one Hardon can come out of the collider alive.

Hitting a Hardon in the balls with your tip causes it to implode.

Beware though, the same applies to you too.

Keep your urethra open! Where physics do not apply,
everything can happen,
and you may encounter anomalous Hardii.

Multiplayer modes:

Cock Fight
Two Hardons fight to death.


Screens:

Note: They look much better when in action. Yes I know it's hard to distinguish the player when the screens aren't moving.






Two player hardon-on-hardon action!

http://www.mediafire.com/file/mqzxfnnjywd/lhoc_multi_betaf.rar

Read the help for controls and other details.

--------------------------------
Newer demo. Actual gameplay. Cool stuff.

http://www.mediafire.com/file/omnzmmmjqx4/lhoc_beta.rar

It's undocumented, but increasing manpower improves the movement of the hardon. That's the point to it.


--------------------------------
Since I want to keep the topic work-safe, I am not posting screenshots.

Demo here: http://www.mediafire.com/file/t22ugommm4d/lhoc.exe NSFW

Arrows move, space drifts. Mouse navigates menus.

Unfortunately, no colliding hardons yet, but one customizable hardon exists.


--------------------------------
Because I can.
« Last Edit: March 01, 2009, 09:16:39 AM by nayon » Logged

nihilocrat
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« Reply #1 on: February 21, 2009, 08:30:55 AM »

http://largehardoncollider.com/ NSFW (duh)
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nayon
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« Reply #2 on: February 21, 2009, 08:33:55 AM »

Yep that's the inspiration.


I think this game will be based on a game we played with a friend of mine. There was this car battling game when the ps3 first came out, a sequel to some other game. Full Auto 2 maybe. Anyway, on that, there was a circular pit map with a highwayish thing around it. WE used to drive around that thing, gaining mega speeds, using nitro, turn around a few turns in opposite directions, then collide, and see who survives. This will kind of be based on that, except with dicks instead of cars.
« Last Edit: February 21, 2009, 08:38:15 AM by nayon » Logged

professor dead
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« Reply #3 on: February 21, 2009, 09:06:33 AM »


 Shocked Corny Laugh
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nayon
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« Reply #4 on: February 21, 2009, 10:24:53 AM »

http://www.starzaki.eu.org/~littlemaggot/blog/Largehardoncollider_118D6/1214477765427.png NSFW

Not a screenshot, just an image.
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professor dead
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« Reply #5 on: February 21, 2009, 10:33:57 AM »

 Big Laff
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Hempuli‽
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« Reply #6 on: February 21, 2009, 11:06:44 AM »

Erm... The game will probably be quite interesting.
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GNNNRRBRRNIBRIR
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nayon
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« Reply #7 on: February 21, 2009, 01:19:58 PM »

I think I wanna go for multiplayer functionality for you to collide your hardon with other players, and also maybe some customization of a hardon. Customization is no promise though. Maybe size augmentation and stuff.
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kyn
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« Reply #8 on: February 21, 2009, 01:22:40 PM »

How's this going to be in a cockpit? Wait, I don't think I want to know
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professor dead
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« Reply #9 on: February 21, 2009, 01:23:39 PM »

Customization is no promise though. Maybe size augmentation and stuff.

ribs and spokes required.
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nayon
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« Reply #10 on: February 21, 2009, 01:32:39 PM »

How's this going to be in a cockpit? Wait, I don't think I want to know

Yes. You don't. :D
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Fuzz
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« Reply #11 on: February 21, 2009, 01:36:24 PM »

How's this going to be in a cockpit? Wait, I don't think I want to know
I'm pretty sure that Nayon is breaking it down into the two separate words...
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nayon
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« Reply #12 on: February 22, 2009, 02:00:43 AM »

Alright so I think I have the basic gameplay down. There are two opposing um.... hardons, and they always move, cant stop. There will be a circular map on which they move. They can slow down or speed up for a while, but can't stop. They turn around the pit, gaining speed, and collide. But they must collide in such a way that the tip of one hardon must touch the other on a place which is not the other's tip (the other hardon dies). If two tips touch, the universe explodes. If they miss each other, they have to do another turn around the LHOC.

The LHOC will be in a pit.
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The-Imp
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« Reply #13 on: February 22, 2009, 06:59:03 AM »

I use to always make that mistake!

Hardon.
:D

This'll be good.
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professor dead
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« Reply #14 on: February 22, 2009, 07:45:58 AM »

Alright so I think I have the basic gameplay down. There are two opposing um.... hardons, and they always move, cant stop. There will be a circular map on which they move. They can slow down or speed up for a while, but can't stop. They turn around the pit, gaining speed, and collide. But they must collide in such a way that the tip of one hardon must touch the other on a place which is not the other's tip (the other hardon dies). If two tips touch, the universe explodes. If they miss each other, they have to do another turn around the LHOC.

The LHOC will be in a pit.

interesting Wink but seeing how the player is in the cockpit of a dick, this will prove quite frightening when watching a giant (black) head smash into you, eh?
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nayon
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« Reply #15 on: February 22, 2009, 08:03:13 AM »

Um, the "cockpit" theme is applied differently in this game... In case you hadn't noticed :D

I'll try to have an actual cockpit but it's not a priority right now, as I'm working with movement stuff and size incrementation etc.

Right now it's top-down 2d but if I have time I can make it into third person 3d if I have time. I'll put in a cockpit if I can do that.
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« Reply #16 on: February 22, 2009, 08:05:25 AM »

How's this going to be in a cockpit? Wait, I don't think I want to know
I'm pretty sure that Nayon is breaking it down into the two separate words...

 Wink
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nayon
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« Reply #17 on: February 22, 2009, 11:56:48 AM »

Since I want to keep the topic work-safe, I am not posting screenshots.

Demo here: http://www.mediafire.com/file/t22ugommm4d/lhoc.exe NSFW

Arrows move, space drifts. Mouse navigates menus.

Unfortunately, no colliding hardons yet, but one customizable hardon exists.
« Last Edit: February 22, 2009, 12:01:42 PM by nayon » Logged

ElTipejoLoco
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« Reply #18 on: February 22, 2009, 12:13:30 PM »

I'm surprised that the point system isn't made to look like a certain type of supplemental drug spam.

Young Co-Eds need it! Today! I should apply soon! Or else the universe might blow up!

... anyway, I enjoyed the little demo, though it took me a while to get used to the controls and the speed. Also, drifting felt a little unpredictable, and when it didn't, I barely noticed it.

Edit: I guess you could say I had trouble controlling my hardon.
« Last Edit: February 22, 2009, 12:18:49 PM by ElTipejoLoco » Logged


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nayon
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« Reply #19 on: February 22, 2009, 12:19:27 PM »

I'm surprised that the point system isn't made to look like a certain type of supplemental drug spam.

Young Co-Eds need it! Today! I should apply soon! Or else the universe might blow up!

... anyway, I enjoyed the little demo, though it took me a while to get used to the controls and the speed. Also, drifting felt a little unpredictable, and when it didn't, I barely noticed it.

Well, I decided to go with either a spamvertising approach, or a scientific trippy approach, and I chose the second one.

Maybe I'll integrate some spam too.

The speed is supposed to be a bit high to give a feeling of unstability, but if you keep the size of the hardon relatively lower then you can better control it. That's a tradeoff when battling another hardon. More range vs. difficulty driving.

I'll check with chaz13 on the drifting thing. The drifting part is his code.
« Last Edit: February 22, 2009, 12:23:09 PM by nayon » Logged

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