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TIGSource ForumsCommunityTownhallHimeko Sutori - an epic story, 100+ named units in your army, and source code
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NathanielA
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Working hard to get Himeko Sutori ready


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« on: June 20, 2015, 01:05:18 PM »

OK, here's my game:

Himeko Sutori is an epic tale, and a chance to tell your own with the included campaign builder, told in traditional grand tactical JRPG fashion, similar to Final Fantasy Tactics and Ogre Battle. But unlike the tactical RPGs of old, there is no more picking your top eight warriors for battle. Himeko Sutori puts you in command of an army of over 100 characters, each one a unique hero.

http://himekosutori.com/
https://twitter.com/HimekoSutori
https://www.facebook.com/pages/Himeko-Sutori/527806327359425
http://steamcommunity.com/sharedfiles/filedetails/?id=385717966

I've been working on Himeko Sutori for about a year and half with just about all of my free time, which is about an hour a day on average.  No TV, no video games, just development.  I launched a failed Kickstarter a few months ago, learned what it will realistically take to have a successful Kickstarter, and continued developing as a self-funded studio for now.

A few months ago, I made this video to show off my game:




It's a bad recording, done with bad lighting, using my low-quality programmer art, but it shows a few interesting features.  Since then I've been adding content mostly.  After I finish up a couple more gameplay systems I'll upload a new video showing off a much more polished game.

I'd love to hear any thoughts you have.

And here are some screenshots, experiments, works in progress, promotional updates, and other stuff to look at:

Female character portraits:


Making a snow-covered scene:
http://himekosutori.com/wp-content/uploads/2015/06/HS_SnowyScene.jpg

Emissive firefly particles:


New sprite made by my new sprite artist:
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