Update July 10 2015
Second prototype ready! Sorry for the delay, was combing all the bugs out!
New stuff below.
AIR SIMULATION!
INVENTORY!
ITEMS!
PERSISTENT WORLDS!
UPDATED GRAPHICS!
UPDATED SOUND AND MUSIC!
Ship's rooms are filled with air which can escape through HULL BREACHES.
Pick up REPAIR TOOLS into your INVENTORY from the floor by shift+left click. Left click them again to put them into Active Slot.
Check your INVENTORY for BAROMETER. Its indicator will show you remaining AIR PRESSURE.
Go to the rooms with holes in walls, get really close and press left mouse button while keeping cursor over HULL BREACH to fix it in five seconds flat!
Stand near open doors and see how AIR PRESSURE equalizes over time between rooms.
Hear the SOUND of escaping air or the hum of mighty Jump engines.
Listen to the great MUSIC made by STELLARDRONE!
Use the shuttle to get to any planet you like, drop any ITEM wherever you like, return after a trip around galaxy and find it at the SAME SPOT!
Please your eyes with new interior design!
Say hello to new face of Eve, our main hero!
Old, boring stuff
Ship is small. Planets are barren. Generated planet surfaces are not random enough. No boundary checks for galaxy map and planetary surfaces. Sometimes tiles show annoying seams. No Christine. Pretty much no content, no challenge, no tasks. Just like prototypes are.
No web player version. Can't get Drive to cooperate.
Important objects
NAV - your navigation computer. Interact with it to call GALACTIC and SOLAR SYSTEM MAPS.
SHUTTLE - your personal taxi to surface. Interact with it to land on a planet you orbit.
ATM - ATMospheric renewer. A marvelous box, producing air in unlimited quantities.
ENG - sublight ENGINES. They are nothing fancy, but they will get you between PLANETS with little trouble.
JMP - JUMP engines. Technological masterpiece, pushing your ship and everything on board between stars faster than light.
Keep in mind that they are not mere decorations. Damage to a piece of machinery will adversely affect its associated function. Destruction of a module means you get nothing at all, including complete loss of navigation, mobility, air regeneration, food production and so on and so on.
Controls
movement - WASD
interaction - E
pick up item - Shift + Left Mouse Button on item on ground
drop item - Shift + Left Mouse Button on item in inventory panel
make item active - Left Mouse Button on item in inventory panel
put active item back in inventory - Left Mouse Button on item in active slot
use active item on target - Left Mouse Button on target
If 1 floor tile = 1 meter, player must be 2 meters or closer to pickup items, interact with machinery or use items on targets.
Download:
https://drive.google.com/file/d/0BwYoEYBb9twLYUdoOF9ZbEpRTTg/view?usp=sharingMusic used: Airglow by Stellardrone
Stellardrone.mymusicstream.com