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TIGSource ForumsCommunityTownhallFar Space. Early prototype available.
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White_Mouse
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« on: June 21, 2015, 04:51:02 PM »

OVERVIEW

Far Space is a 2D top-down game, putting player in a role of a sole crew member on board of a mysterious starship.

Guide your vessel among the stars of procedurally generated galaxy. Visit countless planets. Do not get lost for their surfaces have realistic areas, spanning thousands miles in all directions.

Bring all that you can gather, be it rocks or a space hamster, to convert into usable materials or knowledge through studying.

Repair and maintain the machinery, which provides you with air, food, water and protection from harshness of space.

Find a way to restore the memory banks of ship's computer, to learn of your past and, finally, fix the jumpdrive to carry you back home.

As the development goes forward, player's ship will grow in size, providing explorable area in itself. Inventory and item system will become playable by this weekend. Alien life and rudimentary combat system will follow. Almost all of art is made of placeholders, I aim for final look to be clear and minimalistic. Since this is an early Work in Progress expect major changes both in implemented and planned features. Scroll down to the link to playable prototype!

SCREENSHOTS


GAMEFLOW



PLAYABLE PROTOTYPE



Play in browser: http://algernonscage.blogspot.com/p/play.html

Download(Windows x64): https://googledrive.com/host/0BwYoEYBb9twLXy1SMW95VUFlSVk/FarSpace_prototype_01.zip

You can also visit Greenlight concept page: http://steamcommunity.com/sharedfiles/filedetails/?id=459285460


Due to early stage of development - any feedback is welcome. Movement, optimization, errors and crashes, control scheme.

Problems already known:
No boundary checks. Running out of galaxy or reaching edge of planetary map will cause invalid array index error.
Plugs in place of game mechanics. Planetary surface does not wrap around. Aside from doors and NAV console nothing in game is interactive.
New Unity GUI might get weird.
No optimization aside absolute basics. Game may be choppy, laggy and jumpy. Try running around planetary map for a couple of minutes - I expect jerky movement in some regions.
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White_Mouse
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« Reply #1 on: July 09, 2015, 04:07:00 PM »

Update July 10 2015

Second prototype ready! Sorry for the delay, was combing all the bugs out!

New stuff below.

AIR SIMULATION!
INVENTORY!
ITEMS!
PERSISTENT WORLDS!
UPDATED GRAPHICS!
UPDATED SOUND AND MUSIC!

Ship's rooms are filled with air which can escape through HULL BREACHES.
Pick up REPAIR TOOLS into your INVENTORY from the floor by shift+left click. Left click them again to put them into Active Slot.
Check your INVENTORY for BAROMETER. Its indicator will show you remaining AIR PRESSURE.
Go to the rooms with holes in walls, get really close and press left mouse button while keeping cursor over HULL BREACH to fix it in five seconds flat!
Stand near open doors and see how AIR PRESSURE equalizes over time between rooms.
Hear the SOUND of escaping air or the hum of mighty Jump engines.
Listen to the great MUSIC made by STELLARDRONE!
Use the shuttle to get to any planet you like, drop any ITEM wherever you like, return after a trip around galaxy and find it at the SAME SPOT!
Please your eyes with new interior design!
Say hello to new face of Eve, our main hero!



Old, boring stuff

Ship is small. Planets are barren. Generated planet surfaces are not random enough. No boundary checks for galaxy map and planetary surfaces. Sometimes tiles show annoying seams. No Christine. Pretty much no content, no challenge, no tasks. Just like prototypes are.

No web player version. Can't get Drive to cooperate.

Important objects

NAV - your navigation computer. Interact with it to call GALACTIC and SOLAR SYSTEM MAPS.
SHUTTLE - your personal taxi to surface. Interact with it to land on a planet you orbit.
ATM - ATMospheric renewer. A marvelous box, producing air in unlimited quantities.
ENG - sublight ENGINES. They are nothing fancy, but they will get you between PLANETS with little trouble.
JMP - JUMP engines. Technological masterpiece, pushing your ship and everything on board between stars faster than light.

Keep in mind that they are not mere decorations. Damage to a piece of machinery will adversely affect its associated function. Destruction of a module means you get nothing at all, including complete loss of navigation, mobility, air regeneration, food production and so on and so on.

Controls

movement - WASD
interaction - E
pick up item - Shift + Left Mouse Button on item on ground
drop item - Shift + Left Mouse Button on item in inventory panel
make item active - Left Mouse Button on item in inventory panel
put active item back in inventory - Left Mouse Button on item in active slot
use active item on target - Left Mouse Button on target

If 1 floor tile = 1 meter, player must be 2 meters or closer to pickup items, interact with machinery or use items on targets.

Download:
https://drive.google.com/file/d/0BwYoEYBb9twLYUdoOF9ZbEpRTTg/view?usp=sharing


Music used: Airglow by Stellardrone
Stellardrone.mymusicstream.com
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